The Week In Unbelievably Gorgeous Screenshots

Since we ran a feature on Duncan Harris, the groovy “video game photographer” behind the website DeadEndThrills, I’ve been sharing some of his work each week here.

This week Harris was really on fire — a whole grab-bag of games, with some spectacular shots from both Zeno Clash and Shogun 2: Total War. Let’s dig in.

First up, up top we have:

“The Far Side”

Hot damn, that is an awesome shot of the desert in Fuel. Wow.

Tools and tricks: 2160p rendering (windowed), antialiasing (4xMSAA, 2x transparency supersampling, injected FXAA w/ texture presharpening), restored developer menus, vignette effect disabled, no-HUD, free camera.

“An Unexpected Journey”

Another great wide-angle shot from Fuel. This game really does deserve the benefit of a good cameraman.

Tools and tricks: 2160p rendering (windowed), antialiasing (4xMSAA, 2x transparency supersampling, injected FXAA w/ texture presharpening), restored developer menus, vignette effect disabled, no-HUD, free camera.

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“It Follows”

Yeah, it follows that we’d get at least one more great Bioshock shot after last week. Don’t look so glad to see me, Little Sister.

Tools and tricks: antialiasing (FXAA), Post Process Injection DLL w/ pre-sharpening for texture and post-sharpening for image, high-performance ambient occlusion, 2160p rendering, no-HUD, custom FOV, noclip, timestop.

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“The Friendly Ghost”

A great shot from Zeno Clash, a game I know unfortunately little about.

Tools and tricks: no-HUD, viewmodel removed, Valve demo recorder, custom FOV, 2160p rendering, antialiasing (8x MSAA + 2x transparency supersampling).

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“His Honour”

The first of several epic shots from Shogun 2: Total War

Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.

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“Beached”

Another shot from Zeno Clash that actually reminds me of a level I just played in Resident Evil: Revelations.

Tools and tricks: no-HUD, viewmodel removed, Valve demo recorder, custom FOV, 2160p rendering, antialiasing (8x MSAA + 2x transparency supersampling).

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“Red Arrows”

Another kickarse shot from Shogun 2: Total War. As Harris puts it, “RTS rendering has reached a point where zooming out to anything remotely playable feels like a retreat.”

Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.

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“Firefall”

Here comes death, in Shogun 2: Total War.

Tools and tricks: unrestricted camera, 2160p rendering, antialiasing (injected ‘ultra-quality’ SMAA), HUD removed in Photoshop.

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“Lone Star”

A nice-looking one-off shot from Need For Speed: Hot Pursuit 2010.

Tools and tricks: 2160p rendering, antialiasing (4xMSAA + 4xSGSSAA), Racer_S camera and HUD hack, in-game Photo Mode.


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