Ever since trying beat my buddy’s records on Super Punch Out!! for the SNES, I’ve loved the idea of speed runs. The Super Metroid speed run is perhaps one of the most hotly contested — now with some new sequence breaking, OmnipotentEntity appears to have gotten the time down to an incredible 12 minutes…
The run will seem almost ridiculous to Super Metroid veterans — most of the main items are completely ignored, and only 6% are collected by the end of the game — but it’s an interesting way of showing how competitive speed running can completely transform the rules of a game and how it’s played. Pretty incredible stuff.
Thanks to Mama Robotnik for showing us!
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