John Romero Offers Details On His New MMO-Like PC Shooter

It's been a while since man/myth/legend/Doom co-creator John Romero put out a shooter. Almost 10 years, in fact. Speaking with Eurogamer, Romero revealed some details on a new shooter he'll be working on soon.

Romero says he's "already kind of designed the thing", though the game isn't in production yet. He described the game as be "MMO-ish", which... well, really could mean anything.

"It's a persistent game, it has persistent player data, the character grows and gets better over time. I think most gamers expect that now anyway, but this was a design I'd done a while ago. I think it's pretty valid.

"You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique. I wouldn't want to give out any specifics until I'm close to shipping it. I've learned my lesson about talking too soon about specific game features and release dates."

Romero said that he's not a fan of slower-moving cover-based games that have become popular in recent years, saying that he also doesn't like it when characters are "bullet sponges" that can absorb a lot of damage.

He attributes these types of games to the rise of the slower console controller, while saying that he's "a PC mouse and keyboard type player".

Romero didn't confirm whether or not his studio, Loot Drop entertainment, is going to be making the game. Loot Drop is currently working on Ghost Recon: Commander for Facebook.

John Romero details plans for "MMO-ish" PC shooter [Eurogamer]


    This game better have at least 73% more Satan than previous titles.

    I play Gears faster than any ID shooter I can think of. The key is to grow a pair and not spend the entire match behind a wall taking pot shots when ever you think no one is looking. Move between cover, take some chances, go for the kills.

      That would be hard for me to do, considering that Doomguy runs about 40mph. If you play Doom like that, you're probably doing it wrong, but then a lot of folks (id Software included) apparently mistook it for a horror franchise. The elements are there, but that's not the primary reason for its popularity.

    Sounds interesting

    So he doesn't like consoles a bit ignorant don't you think?

      Console shooters are more than straightforward and the controls are unresponsive. He's a game designer, so it's going to be an obvious decision for him, especially as he's speaking in regards to the game he's planning.

      Older gamers hate consoles in regard to shooters. I know I do. Up until the release of Halo shooters on consoles were considered a joke.

      No John, you are the ignorants.
      He never said "I don't like consoles", if you actually read the article it says he's "not a fan of slow moving cover based games" and that he attributes the popularity of these games to consoles. And it's absolutely true.

      If you were to think that console controllers aren't slower than the ol' mouse and keyboard, you'd be the ignorant one.

      PC gamers always seem to forget that when switching from console controls to PC controls, you're replacing two analog inputs for one analog and one digital. A game like Uncharted, for example, is impossible on PC without a controller; you just don't have that fidelity of movement that console games have over PC.

      One of many reasons why there's no clear winner in this ridiculous platform war. Would you rather look with precision and move like a robot? Or move with fluidity and look with less finesse? In the end, it's down to the game-makers to make games that play to the strengths of the platforms.

        What if
        they made a keyboard where the keys were pressure sensitive, like the Playstation buttons.

          Then all they'd have to do is create an entirely user base who weren't filthy pirates!

    what...he's ignorant because he has an opinion that differs from yours?

    daikatana 2?

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