Capcom Planning To Reduce Development Cycles


It’s strange, I’ve somehow become accustomed to associating long development periods — say three to four years — with quality products, which is a bit silly. Now Capcom has come out and stated that it wishes to reduce the time its games spend in development, and doesn’t mind if it has to spend extra cash to make it so.

“We want to reduce the time needed to develop major titles from the usual three-to-four years to only 2.5 years,” said Capcom CEO Kenzo Tsujimoto, as reported by Gamespot. “Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom’s ability to survive by overcoming intense global competition.”

‘AAA’ Video games, much like any other creative endeavour seem to work on that whole Quality/Time/Money thing. If you invest time and money, you’ll most likely get quality. Capcom’s output this generation has been pretty stellar for the most part, but it has taken a while for some games to get to the finishing point.

I would like to play Resident Evil 6 at some point.

Capcom aims for more Devil May Cry in 2015 [Gamespot]


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