This Elegant Controller Could Change The Way Mobile Games Are Made And Played

When I first showed pictures of Power A's MOGA to my compatriots, they thought it was a brand new gaming handheld. In a way, it is. MOGA is a complete mobile gaming system aimed at making today's console-quality smartphone games play like console games.

Mobile phone gaming controllers have come and gone, bulky add-ons proving more novelty than mobile gaming revolution. Accessory developers have been trying for years to develop a solution to the touch screen control issue, but up until now nothing has stuck.

How will MOGA be any different? Instead of just creating a controller and tossing it out into the wild, Power A has created, as I said, the complete mobile gaming system. It's not just an attractive dual-analog game pad that connects to your phone via Bluetooth. It's also a software development kit filled with tools to make developing for the system a breeze, as well as a specialised MOGA Pivot app that gathers games that can utilise the device into one convenient location. They've even got a full game pad for use with tablet devices, for those that prefer playing on a slightly bigger screen.

And games will support the device. They've already got Gameloft, MachineWorks, Namco Bandai, SEGA, Atari and Ratrod Studio Inc. on board, ready to deliver MOGA-ready versions of their top titles — N.O.V.A. 3, Six-Guns, Dungeon Hunter 3, Painkiller: Purgatory HD, Duke Nukem 3D, Sky Gamblers: Rise of Glory, PAC-MAN, Virtua Tennis Challenge, Sonic The Hedgehog 4 Episode II, Atari's Greatest Hits (including Centipede, Asteroids and Battlezone) and Mike V: Skateboard Party should all be MOGA-ready by the end of the year.

From the pictures and description alone, I think MOGA could bridge the gap between mobile and console gaming. Giving developers access to a standard dual analogue controller with four face buttons and a pair of shoulder buttons and the tools to make them work could signal an end of mobile versions and the beginning of full-on phone ports.

Plus it gives Android device users something to crow about — MOGA will initially support Android 2.3+ mobile devices when it launches in the second half of 2012. Let's put some extra emphasis on initially there, as an iOS version can't be far behind.

Will MOGA change everything, or is it just another flash-in-the-pan mobile accessory? Check back with me after I see Power A at E3.


Comments

    Awesome, I picked up a Samsung Galaxy S3 this week, it is amazingly powerful, this would be a welcome addition.

      Too bad about those Tegra 3 exclusive games amirite

    Or just buy an experia play or its inevatable successor, this thing looks a bit big to carry around in your pocket.

    ahh fucking finally some decent controls for my s2

    It's not revolutionary IMO because you still are carrying around an extra controller. I think this will only be good for people at home who don't own a console. Can't see many people hooking this up on the train.
    I'm happy with my Xperia play controls. Always sitting in my pocket if I need them.

    Still doesn't change the fact that the games are fundamentally crap.

      yep. never played any one game on my phone longer than 45 minutes. i've got one game on my vita (wipeout) and i've probably pumped at least 25 hours into it. sure, the buy-in is more expensive (the vita itself) and the games are more, but the vita (so far) is the only system i've used that could offer a "console-like" experience, and that's largely due to the quality of the games, not the control method (although controlling a game on a screen you're trying to look at is massively dumb).

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