The Bad Guys Are Making Assassin's Creed III: Liberation

Assassin's Creed III: Liberation, the upcoming portable game in Ubisoft's hit franchise, is being overseen by the core AC team at Ubisoft Montreal. But the identity of the team doing the bulk of the work on the game was a surprise to me, when the game's writer told me today. That didn't surprise me as much as the identity of the game's fake developer.

First, the real developer: it's Ubisoft Sofia, the Bulgarian team that created the much-loved X-Com/Advance-Wars-style 3DS launch game Ghost Recon: Shadow Wars. They're not known for making open-world action games like the Assassin's Creeds, but my eyes-on impressions today of the game's E3 content sure makes it look like they know how to do this.

That's cool, but how about this?

The fake developer of the game is Abstergo Entertainment. This game, Liberation writer Richard Farrese told me with a rhetorical wink, is the commercialised version of the Animus. It is a product of Abstergo Industries. If you know the series, this is an extraordinary concept. The Animus is the name for the device in this series that lets people relive memories of their ancestors (or, if I'm getting the lore of the multiplayer of recent games right, the Animus will let you role-play a life in another era, like a Star Trek holo-deck). I don't think there have been any hints in the series that Abstergo wanted to sell Animus units to the public. And, if they did, considering that they're the bad guys of the modern-day parts of this series, to what end?

Why would Abstergo, a company that essentially is a front for the Assassin-hating Templars, create and sell an Animus/game that lets regular people experience the life of an Assassin?

The game is set in late 18th-century New Orleans and the surrounding bayou over the course of a dozen years, as the local French rebel against the Spanish rulers of the former Louisiana colony. (There's also at least one side trip to Mexico.) The game's protagonist Aveline is, theoretically, an assassin hero who helps the resistance while taking aim at Templars. She is not an ancestor of Desmond Miles, Farrese told me, making her the first protagonist in the series without a family connection to Assassin's Creed's modern-day main character. Now I'm wondering if she was even a "real" figure in the game's world or a turncoat. After all, why would Abstergo, a company that essentially is a front for the Assassin-hating Templars, create and sell an Animus/game that lets regular people experience the life of an Assassin? Farrese said that was a good question to ask.

The idea of the game as an Abstergo propaganda tool makes Liberation suddenly seem much more interesting. I was not able to play the game. Farrese played it in front of me. So I can't yet say how smoothly it maps to the Vita controls. But it looks lovely and seems to house some clever ideas, such as an optional pause-the-game-and-tap-your-enemies-to-set-up-an-attack-chain combo system and the ability to pickpocket people using the machine's rear touch panel (why, I never!)

We'll have more on the game closer to its October launch. But for now, feel free to wonder: what would Abstergo be up to making a game like this?


Comments

    Who said the Templars are evil?

      That's just Illuminati and Dragon propaganda

        Yea but its the truth, illiminati destroyed the templars once and they'll do it agian.

          Your crazy. The templers were destroyed cause of there crimes. The illuminati are just some crazy orginization with no power in todays world.

          Over all these conspiracy theories

      Assassin's Creed's version of the Templars are most definitely the bad guys. Good and evil are inherently open to interpretation, but the indication is that Abstergo/the Templars are 'evil' within the constraints of the AC universe.

    Actually, this is an AWESOME idea for a game.

    That's brilliant. Can't wait for this & ACIII...

    rear touching to steal? yes please! but can I rear touch them as well?

    If only I was awash with financial flexibility... I need me a Vita...

    Going by the package imegas I thought the unit was going to be an off-white color but it is in fact pearlescent (opalescent) white and under direct lighting or bright indirect lighting it does sparkle as the first reviewer stated though I would hardly consider it glittery myself and I think it's a really nice effect. Under normal indirect lighting conditions it just looks off-white so it's not like it's sparkling all the time unless you happen to like playing under bright lights. This color is available in Japan but it's unique to this package here in the US (unless you import) and I actually much happier with the color of the unit than if it was just a regular white/off-white. is only a so-so game. Read the reviews if you aren't sure what to expect. The environments in Bloodlines have been trimmed down a lot compared to the original game (which isn't surprising given the limitations of the PSP) so the cities don't feel as alive or expansive as in the console game. The controls also suffer because of the lack of a second analog stick on the PSP. Normally in these sorts of 3rd-person 3D games the left analog stick controls your movement and the right analog stick controls your view but on the PSP you have to use the buttons in combination with a trigger button to have full control over your view which is very awkward. For those that haven't played either of the console games you might actually enjoy the game play on Bloodlines more than somebody who has since you won't have experienced those things that wouldn't fit on the PSP. The Angels & Demons PSN Voucher code is actually for the DVD-quality version of the movie (720 x 480 resolution, 16:9 anamorphic widescreen) rather than a UMD-quality version (480 x 272) which was a nice surprise. There's no extras though, so it's not like the version you can get on . I downloaded it on my and am watching it on there which is nice but you can copy it to your PSP if you like. *However* the 2 GB Memory Stick PRO Duo the package comes with is too small to fit the movie as the movie is 2.2 GB in size so you can't download it from PSN on your PSP or watch it on there unless you have a larger Memory Stick to put it on. I haven't tried using the Music Voucher yet so I can't comment on that part. Overall I'm very happy with the purchase. I really like the PSP itself. It's not quite as well put together as my old original PSP (Model 1001) but the screen is nicer and the lighter weight and more RAM are nice too. And the Pearl White color definitely gives a subtle (unless you are always using it under bright lights) but unique look to the unit which I really like. The value of the package, however, isn't as good as I originally thought it might be. I probably won't finish Bloodlines as I have a bunch of other games I would rather play first. I bought a to go along with this PSP as I wanted to take advantage of the ability now to buy and download games to the MS which was added to PSN to support the (I find juggling UMDs a pain and they are slower) so the 2 GB MS isn't much use to me. So really I paid for the PSP and the movie, and the songs if I ever use that voucher, which if you value the Pearl White PSP the same as the regular one isn't a good deal but it is one if you consider how much it would cost to buy a Pearl White PSP from an import shop. If you think you will enjoy the game and can make good use of the 2 GB MS then the package is a very good value.

Join the discussion!

Trending Stories Right Now