The Hard-Boiled Guardian Angel Of DayZ

It's a hard-knock life in DayZ. The zombies aren't nearly as dangerous as the people roaming the wasteland, and rookies and veterans alike know that death is always looming close. And so it's all the more remarkable that there are men and women out there like Dr Wasteland, a flinty, dedicated surgeon who makes it his business to travel around the gameworld dodging incoming fire and healing the sick.

Wasteland is profiled in a fantastic article over at Ars Technica, where he discusses the ins and outs of his survival philosophy. Among other things, he describes the "white list" he maintains of players who can be trusted in any circumstance, reports that he's never been betrayed by someone he's helped, and explains why he's an anti-clan lone wolf. "Most medics on the White List are self-sufficient," he says. "And that's the way I want it. I want them to operate on their own in hostile environments. I don't want them to register, check in. It's still their game, their way of playing."

From the article:

Dr. Wasteland sees himself as a teacher, but he has turned into a kind of folk hero in the game, more Robin Hood than The Hero of Canton. "It's not only medical assistance. It's advice and direction. I give them my strategies for the best ways to get out of certain areas," he says. "If someone contacts me and says they're in Chernogorsk and they need help I tell them, ‘I don't go into Cherno, it's too dangerous… you're going to have to crawl out for me to help you, and here's the best route, and I will meet you the second you get out.'"

Like a true folk hero, Dr. Wasteland isn't in this business for (virtual) material gain. "I usually don't accept payment," he says. "My biggest objective is to keep repeat customers from happening. Why would I want to take things from them that they need to succeed? The stuff I have now, NVGs, rangefinder… it's people who like what I'm doing who have given this kit to me. Not patients. The whole reason I got here tonight is someone that likes what I do drove me here in their scavenged car. They gave me the NVGs, rangefinder, and the ride. All for free."

Dr Wasteland sounds like the kind of hero the zombie apocalypse needs.

Paging Dr. Wasteland: One man's crusade to heal DayZ's zombie victims [Ars Technica]


Comments

    This is the coolest thing, which there were more people like him. Was killed by people three times yesterday.

      Yeah that's the problem, for every nice person like Dr.Wasteland there are 150 people that will kill you for no reason beyond killing you.

        ... Much like it would be in a real-world apocalypse situation.

          Wrong. There would be a certain element of course, but there would also be people trying to survive who would help others and that element is completely missing from this game. It's the most interesting dynamic too. As someone said below, it is just PvP with zombies at the moment.

            Are you kidding me! Way more people are trying to survive. The key is to have a mic and to communicate. If you dont do that you are just an avatar.

    I love how this guy has created another role within the game. While everyone else is out there doing the same thing, killing zombitches and players, this player is experiencing an entirely different play style.

    DayZ WHY YU SO AMAZE?

      That's a bit arrogant saying 'wrong'. When disaster happens, human nature is to resort to the 'reptilian brain' which controls fight or flight, that's your first instinct, it's the sympathetic nervous system where this happens. From there, it stems out into the parts of your brain that allow reasoning. However, in dire situations you're still in survival mode. Something where the disaster stops and ends and rebuilding starts, i.e. tsunamis and earthquakes, allow people to know the danger is 'over' as such, that others will be there to help. This gives comfort and a factor of relief. In a situation like this? Where there's *noone* coming? You're likely to lock into a survival mode where trust is a very, very rare commodity and that very early survival skill comes very, very easily. Hence killing people who even remotely look like a threat (or avoiding them quietly).

        Sorry Jacob that was to Kato, not you :) Apologies.

        The major difference I find is that there are DayZ players running around coastal towns with nothing in mind but killing other players. There's no fight or flight about it, it's not even about collecting gear, it's just unadulterated consequence-free murder.

    It's great that there's people who play like this. DayZ seemed promising at first but now that people have gotten to know the game better it seems people are treating it more PVP than survival, which is a pity.

      Indeed, with every cool story you read about you just know you'll never get to experience it. Most of the time you'll spend 2-3 hours making your way through the map only to be killed by the first person you see.

      I just find it interesting to see the way 'civilisation' begins to creep in as people start to treat the world of DayZ as more than a shooting range. Probably not an inaccurate suggestion of what some people might be like in a real zompocalypse.

    I tried doing this, and I've always tried to help people and I always end up dead.

    Things will change when they inplement team based objectives like building a underground base etc.

    I still think underground bases is a terrible idea. The zombie genre is all about barricading doors, windows and fortifying towns not underground bases. >.<

    I've been overwatch for players who never even knew I was helping them, being geared up with silenced weapons means I can clear an area for someone who is trapped, but I don't have enough trust to help strangers up close. Basically if you're north of Zelen and I don't know you I'll avoid, if I can't avoid I will simply kill you. Live and learn, kill everyone you see in the high value loot areas, cause they WILL kill you.

      Indeed. I've done this too. I've also done it openly. Two guys on the run from roughly half a dozen Z's. I gunned down the zombies behind them.

      They ran past me, thanking me. I find the game to slowly be filling up with guys and girls who want to have the sharing experience more than the pvp experience. I've had some bad experiences but glad to say its majoritively been positive.

        Yeah, before the chat was shut off there was more chance to say 'good journey' and be thanked etc, but now its like a silent stare of thanks at most as they size you up... and you know they are also thinking..."what does he have I might get away with killing him for" ;)

    I'm going to reinstall DayZ just to hunt the good doctor down.

      That would make you a very tough guy worthy of everyones respect. :~/

      Pray he doesn't catch your player tag. There are quite a few players happy to provide security to the good doctor, myself included. You understand then why I won't wish you luck, despite how much of it you'll need ;)

    he shall be the Doctor and I shall be The Master forever in conflict until the end of time.

    Good to see. So many 30yr old going-on-15 griefers like to claim that they drop random noobs because it's the only thing challenging once you know how to survive the zombies.
    If they weren't so full of shit excuses, they'd see that THIS is the real challenge. Being a MAN, not a fuckwit.

      I'm surprised more gamers do not realise that altruistic acts of support and trust are FAR more difficult than a kill count. I suppose that when you have grown up with a kill count as a measure of your worth, it goes with the territory
      Here's a scenario, what about if a group formed thru mutual support, was able to fight off various trophy hunters, and cleared areas? Geez I would hope there would be some people like that in the apocalypse. I know it's a game but shouldn't that mean you take the greatest challenge?

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