Doom 4 Will Utilise Virtual Reality Tech

John Carmack, along with Gabe Newell, has been an outspoken supporter of Virtual Reality — particularly recently with the Oculus Rift kickstarter — but now it looks as though he's putting his money where his mouth is by actively stating his intent to support the Oculus Rift with the upcoming Doom 4.

Carmack has already built functionality into Doom 3: BFG Edition, but he's now planning to do the same thing with the game's sequel.

"I'm excited for once Doom 3 ships, and gets out there, I'll put all this stuff into the Doom 4 platform, which will be nice to take our current top-of-the-line stuff and have that in virtual reality," said Carmack. "I'm looking forward to doing that.

"It's going to be a fully supported feature on there, because I think I could justify — based on the response that we got from our 8-year-old re-release title on here, when we finally do end up giving demos on Doom 4, we're gonna say, 'Okay, here's all this great stuff, run through all this stuff,' everybody has a great time, and then at the end you can play it in virtual reality, and that'll just put the stamp on everything. So I think I have good justification for my continued involvement in it."

The Oculus Rift has absolutely obliterated it's $250,000 goal on Kickstarter and is currently sitting at almost $1.3 million.

'Doom 4' will incorporate Oculus Rift VR tech [Polygon]


Comments

    I think it's great to see the game devs fully support something like this, but I think I will wait until an updated verson of the Rift is done after initial launch.

      Cool keep us updated on your virtual reality hardware purchases

    I like the cut of Carmack's jib. Soooooooooorta tempted to lay down the $300 for one of the dev kits. Even though I am still on my game-making L plates.

    I really hope this doesn't gimp the non-VR version of the game.

    If you watch his keynote he talks about where the Rift needs to improve, along with monitor technology in general. Watch that before you lay down dollars on a Rift so you have a little bit of reality when the package turns up at your door step.

    I approve, all small steps but on course to giving me that holodeck I want so damn badly. :P

    Not overly excited by a device that only has screens with 2x the rez of 1995's virtual boy. Take it away early adopters!

      Nah, it has one screen (OLED), with a split image, one for each eye. I think it was 640x800 for each eye - that's for the Dev versions though.

    After seeing the testimonials of first and hands on impressions, I put down for a dev kit, cant wait till it arrives around December. I also wanted to try something with camera for augmented stuff. Will see how it turns out.

    Here's the link too Carmacks' 2012 keynote - make sure you have an spare 3.5hrs!

      For some reason Kotaku is blocking the link...

    Anyway, the title is: "QuakeCon 2012 - John Carmack Keynote" on the Quakecon 2011 channel.

      Tried posting about 5 times...weird

    Okay, all the talk about the rez... it's not the rez that's the problem with VR or hmd's, it's the lag. Carmack has addressed the single most important element and plans to go further (at some point) by using cameras to track so there's no floaty gyro issues going on. I've used a very low rez but high FOV headset at a VR exhibit at ACMI and it was freaking awesome. You could see pixels but you were "in" the world. Still waiting to see how the motion sickness thing pans out with the Rift but.. definitely intrigued and proud of his efforts.

    PS, 90 degree FOV if you look at charts online is VERY expensive. It's like a luxury item, and it's super cheap here. The Sony HMZT-1 has a great view and is 45 degree. Lag made it horrid to use though...

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