To begin with Obsidian wanted $1.1 million to create Project Eternity. A large amount of money by Kickstarter standards. They had 30 days in which to raise the money. It reached that target quickly. Very quickly. So, as we’ve come to expect from Kickstarter projects, Obsidian created some stretch goals — features they would integrate if money was raised above and beyond the original target. Well, it looks like they’ve smashed past all of that too…
It’s getting out of control. Project Eternity still has 20 days of funding left and it’s just cracked $2 million. At this stage I’m kinda wondering if the folks at Obsidian are sitting at HQ, scratching their head to think of new stretch goals just for the sake of it.
“Do you think we should throw some moonwalking dragons into the mix?”
“Sure, it can’t hurt, can it?”
[Adds new $2.4 million stretch goal]
Congrats to Obsidian — it just goes to show that a tight niche fanbase can really do incredible things, and provide great support to studios who want to create pet projects. Hope it all goes well.
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