Yesterday XSEED Games released Orgarhythm, a hybrid real-time-strategy rhythm game that looks more than a little strange. If you've got a Vita, you can buy it on the PlayStation Network for 30 bucks.
There's a launch video above. And here's XSEED PR's description of the game:
In Orgarhythm, players are tasked with protecting their god from attack by opposing armies, and use a series of taps on the screen in rhythm to the beat to issue commands and gather their forces. Playing as the God of Light, players will battle the forces of the God of Darkness by deploying elemental soldiers for rhythm-based attacks synced to a hypnotic mix of rock, club and tribal music.
Players take control of their followers in Orgathythm through a series of rhythmic inputs where different attacks can be unleashed by matching or manipulating the beat, making the game's catchy soundtrack dynamic to user input. Each unit type is based on one of the three elements of Earth, Water and Fire, and each elemental troop has a "rock, paper, scissors" relationship with the opposing enemy elements. To maximise their advantage in combat, players must effectively manage these traditional strategy elements while keeping beat with the music. Four attack types can be employed strategically in battle, and as more units enter the battle, the game music expands with additional layers of music.
Control in Orgarhthm is completely touch-based. Players use three taps to choose a specific unit and attack type, then a swipe of the finger across the screen to choose position and formation. Using the same interface mechanic, players can also unleash their divine powers to boost attack, defence and healing, or slow down enemy troops. Orgarhthm features twelve maps, which never play the same way twice as the game's AI remembers previous battles and adjusts its attack strategies accordingly.
Anyone get a chance to check it out yet? What do you think?