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Picking firsts in video game history isn't easy. For example: Resident Evil was the first survival horror game. Nope, try Alone in the Dark. Oh wait, was it Sweet Home (the inspiration for RE)? Massive argument ensues. At the risk of starting his own related brawl, Alex Lemcovich of Stealth Docs has put forward his idea of the first stealth game. Care to guess?

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This is it. After fleeing from their home world thousands, hundreds or dozens of years ago (depending on lore revisions), World of Warcraft's Draenei are ready to take back Argus from the Burning Legion, with the heroes of Azeroth by their side. Kind of beefy for a post-Legion expansion update, isn't it?

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Last weekend, East Coast Throwdown brought fighting game competition back to New Jersey with its ninth instalment. As one of the last tournaments before the release of Marvel vs. Capcom: Infinite later this month, the event featured a stacked Ultimate Marvel vs. Capcom 3 bracket that showcased a clear endpoint to the game's strategy.

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I've written more about Destiny than any other video game I've ever played. I've reviewed every expansion. I've written at length about raids and guns and competitive arenas. I've written about the community's often tortured emotional relationship with the game, as well as my own.

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The big reveal for Star Citizen at this year's Gamescom is the integration of Faceware's "3D facial motion capture", which will allow players to emote via their in-game avatar's face using, well, their face. The developer is labelling it as "Face Over Internet Protocol" or FoIP and will require sensor hardware from Faceware itself for the best results, however, it can work with a webcam though the "quality of facial detection may vary".

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There's no shortage of board games based on Game of Thrones, though that didn't stop CMON from setting up a Kickstarter for A Song of Ice & Fire: Tabletop Miniatures Game (sic). Rather than going the grand strategy route, CMON's attempt will focus more on the individual skirmishes and includes detailed miniatures and placemats to replicate the characters and landscapes of the war-ravaged continent.