Three Possible Reasons For Including Rape In Far Cry 3

Here are a few things you can expect Far Cry 3 to include: shark-punching, pirate-killing, hang gliding and, oh, rape. For those playing, maybe that's not surprising -- as you go along, you suspect it'll happen at any moment. Your friends have been captured, and two of these friends are attractive young women. One is an award-winning swimmer and the other is a Hollywood actress.

There are a couple of instances where the game almost threatens a rape: a camera lingering between the legs of a woman, or a villain touching your girlfriend in an uncomfortable way will trigger alarms. You're anticipating rape.

And then it happens -- not explicitly, not on-screen, but it's hinted at. Only it's not what you're expecting. It didn't happen to the women. Actually, it turns out to be a guy; one of your friends was taken into an underground basement to become a sex slave for an Australian criminal.

Male on male rape: something that media barely touches or acknowledges as possible.

When you try to free that friend, the rapist stops you, saying, "I can take you bloody if you'd like, I like my meat red."

Male on male rape: something that media barely touches or acknowledges as possible. Nevermind video games.

I've tried to make sense of what the game does with its depiction of rape. I have three theories; I'm not sure which to believe.

Rape as a testament to island savagery/insanity

The game takes a handful of spoiled millennials who go on vacation to party and forget about life's troubles back home. Home is where they might not have a job, where they're dealing with figuring out what to do with their lives, where they feel disenfranchised.

Then they get to Rook Islands and all that stuff seems minuscule in comparison to being taken captive, to getting sold into slavery, to the jungle and machetes and tigers and sharks, to poverty and vicious pirates. Rape, in this reading, is just another thing that can happen in a nearly lawless archipelago.

I mean, that's what the box implies, anyway -- and I quote:


Far off the charts lies an island unlike any other. A place where heavily armed warlords traffic in slaves. Where outsiders are hunted for ransom. And as you embark on a desperate quest to rescue your friends, you realise that the only way to escape this darkness is TO EMBRACE IT.

Chaos reigns, basically. It's a difficult ethos to argue against when you consider situations like "everything burns around you while a crocodile nips at your feet and you're just trying to pull a damn bullet out of your arms and oh, there are pirates shooting at your head" are common.

But when I say "savagery" or "insanity", it's a very specific type of savagery and insanity. Very video gamey. It exists not to unsettle you (even though that is the intent!) but to exhilarate you. Your heart races, the adrenaline gets going.

Whatever crazy situation you're in right now isn't supposed to make you uneasy or make you think about how you've suddenly turned into a monster just to survive. Nothing is nearly that developed in Far Cry 3: you're a scared wimp for like a second at the start and then the game opens up.

I imagine most players will take this as an opportunity to go kill some stuff and cause chaos, and will forget, through no fault of their own, any possible moral nuance. It's like the game recognises this will happen, and as a precautionary measure goes, "Well, there's rape in here. Are you convinced now that this island is crazy and anything could happen?"

It's all for show, man. For your entertainment. There is no reflection.

In this reading, "rape" can be one of the adjectives the game throws at you in the loading screen, the type of thing that will happen in the game and you're supposed to get excited about because it's so edgy or something. Run. Kill. Shoot. Lick. Let's add one more to the mix: rape.

This would also explain why SPOILERS one of the endings sees you thrusting madly into a woman before climaxing. It's one of many things written down in a (hopefully) imaginary excel sheet that's probably saved as AWESOME/DISTURBINGSHITWEGOTTAINCLUDE.XLS. Murder, sex, rape, drugs, torture, dubstep, flamethrowers and punchin' sharks: all included in said spreedsheet.

It's all for show, man. For your entertainment. There is no reflection. What ends up happening is that a typically horrendous thing turns into something flippant, something throwaway -- much like, say, killing stuff in most games tends to be.

Rape as an obstacle to overcome in your quest to reclaim manhood

To me, Far Cry 3 is a story about how Jason Brody, the protagonist, reclaims manhood. City life doesn't breed real men, the game argues -- at least, not the type of men that would survive on Rook Islands. The start of the game makes a contrast between you and your brother, a rugged example of virility who knows how to kill a man. You, meanwhile, pause and squirm the first time you sink a blade into another person.

The game has light RPG elements, where you can upgrade skills denoted by tatau (tattoos, basically.) The islanders seem to be Maori, which would explain the Ta Moko, which are body and face markings used by the Maori. The curious thing is that these types of permanent marks are literally carved onto your skin with chisels, not punctured. The marks are a sign of social status, typically denoting milestones between childhood and adulthood, according to Wikipedia. The type of stuff that you accompany with rites and rituals.

You accrue these tattoos on your arm as you become more powerful, with characters in the game encouraging to go further and further into your path to becoming a real warrior. A real man, if you would. Everything you do in the game points this way: the killing, the survival skills (skinning animals, crafting), learning how to defend yourself against ferocious creatures (which are sometimes introduced to you within the context of manhood -- the crocodile's description says the beast is involved in a rite of passage where many boys die.)

The rapist threatens your manhood. Your entire interaction always hinges on him reminding you that he has power over you, that you should know your place: listen to his diatribes on history, don't get ahead of yourself, bear his insults, and then top all that off by calling him "sir." And if you don't? Well, he's just gonna kill your friend, that's what.

Far Cry 3 is a story about how Jason Brody, the protagonist, reclaims manhood.

It's a strange relationship for Jason Brody to have, when the rest of the game is so intent on empowering you and convincing you that you are the (white) messiah that the island needs. Here's a guy that doesn't respect the path you've set out on, doesn't recognise it. And let's remind ourselves that rape is very much a power dynamic, where one person exerts dominance over someone else. Someone who is so beneath the rapist, that the victim isn't granted a choice in what happens to their body.

The danger of rape looms if you fail in a one-on-one fight with this person. The rape won't happen, of course. That section of the game ends with you killing him. Woo, manhood threat eliminated! Jason earns the right to have yet another tattoo etched onto his skin.

Rape as a thing that not even Ubisoft knows WTF is doing in the game

This one, I'm afraid is the most likely. I'm afraid the previous readings are a desperate attempt to give Ubisoft the benefit of the doubt when in actuality there's no reason they decided to include rape in the game. Or at least not a well-realised reason.

Maybe I'm cynical, but it's difficult to take something like this seriously when it happens so quickly and is barely addressed. Why is the rape in there if it's just going to be a short line that nobody really talks about? Why suddenly reveal that the Australian captor is actually keeping your friend as a sex slave without exploring it? Are we supposed to care when we've never met that friend before? Are we supposed to feel appalled when don't see the rape or its consequences?

I almost want to criticise all of that, but the rest of the game is equally superficial in its handling of anything. The developers claim it's so that the player can make its his or her mind, but there's simply not enough there for that to happen. Everything is a brief line that tries to carry the weight of a story, to establish characterisation or motivation.

Maybe I'm cynical, but it's difficult to take something like this seriously when it happens so quickly and is barely acknowledged.

And the game fails spectacularly in convincing you that stuff beyond the ability to freely roam the island as you wish actually has merit or is worth thinking/talking about. Not hitting you over the head with what something means and simply showing you something (rape/drugs/sex, etc) is something games CAN do -- but Ubisoft definitely fumbles in trying to make that work.

Maybe this is a hard truth to swallow. We like to continually afford games "artistic license" in what they do, and this is how sensitive subjects like rape are considered -- artistic licence. Games should be able to tackle rape, the argument goes, because gosh darn it aren't we all adults here? Aren't games supposed to be mature and progressive?

Sure. But the mere inclusion of a sensitive subject doesn't come packaged with a nuanced, worthwhile or interesting exploration/presentation. And as long as that's true, you can't pull out the "artistic license" card when a game like Far Cry 3 stumbles in what it depicts. If we're going to say that games should be able to tackle mature subjects, then let's hold them to scrutiny which validates that artistic licence, dammit. We're not in kindergarten anymore. Trying doesn't deserve a gold star.


    Rape for realism? It does happen whether you want to admit it or not. And it sounds liek a situation that it would be realistic in (I havent played it). In some cases, it seems its more "unreal" not to put it in...

      This is going to sound crass but I cant help it - it cant be realistic if the women don't get raped but a guy does. If these people are the type of people to take a male sex slave, there is no way those women escaped unharmed.

      Which leads to an interesting question: Did they originally include some sort of rape scenario with the female characters but later withdrew it for some reason (like, I dont know, the whole tomb raider clustersnuggle?)

        Look into why male on male rape happens. With sociopathic individuals who do rape other men its *rarely* out of any sort of sexual attraction, if ever. It's about the power. They want to degrade the men, beat them down, ruin them, take from them everything they have. Sodomising them, ruining them, breaks them. It makes them lesser men to the rapist. The rapist gets off on the result of the act, the outcome, not just the orgasm. It's a very dark subject that we covered this year in psych, a very, truly horrid and disturbing one. I think they included it because it's quite frankly a testimonial to the fact that people are dangerous, capable of anything and bastards to each other at the end of the day if given the opportunity in extreme situations...

        Also, the fact that male on female rape would have been the obvious way to go. I actually give KUDOS to Ubisoft, for including this, not criticism.

          Much of what you said regarding male on male rape applies to male on female rape, its an expression of power, in one of its most brutal ways. I will grant that male on female rape undoubtedly involves sexual attraction however.

          My point was more that male on female rape is vastly more common than male on male rape, and that it would have been more 'realistic' for male on female rape to occur in addition to male on male rape. (Or instead of.)

          Edit: I was responding specifically to the first comments argument that it was in the game for realism's sake. Not sure if that was clear.

          Last edited 14/12/12 5:28 pm

            Somehow I don't think it really matters which gender gets raped. It's still rape

              Lets try and not get bogged down in the reasons of why rape exists and how it works and so on... It exists, lets know that, but lets discuss WHY its in the GAME in the way it is.

            Maybe but maybe the character in the game doesn't like women either ;)

            Male on male is probably reported even less than male on female, so I doubt we have accurate numbers to definitively say one is "vastly" more common than the other.

            And consider how seriously people take the issue of prison rape. It's a gag in crappy movies trying to be funny or edgy.

    He was raped? I don't remember that coming up in the story's dialog.... sure, he was being held in a basement.. by a deranged person.. I just assumed he had been tortured etc.. but I don't recall any mention of rape or even any sexual overtones in relation to that part of the story.. maybe my head wasn't in "that space" to see that there.

    I'll have to go back and play that part and see if there really was an implied rape there.. maybe there was and it was simply not in your face enough to be noticed by me.

      A direct quote was "This is some fucked up foreplay" (IIRC) and him grabbing his crotch and thrusting it. While wearing incredibly tight short-shorts.
      Sexual undertones abounded in that scene.

      it was so heavily implied that i knew the guy got raped from one of the trailers

    WTF? I'm probably about half way through & don't remember anything close to resembling rape.
    Or is this just more of the social justice warrior feminist crap that is ruining this site?

      Did you even read the article. This has nothing to do with feminism, and i agree with @tooshay that it is important to think about these things and to ask questions about the games we are playing.

      Second misogynist quote for the day. You're on a roll, carl

    I enjoyed this article. And it raises a good point, games which are made for entertainment should probably not include rape as part of the story. Something that delicate should only be included if its going to be approached in a sensible, sensitive manner.

      That exact same argument applies to murder.

      Granted, a lot of games that include death represent it as a 'fair fight' or part of a broader conflict, but there are endless examples of what even modern military's would call a war crime or a murder. If you're going to disinclude / not talk about / ignore rape but blatantly and willfully included murder then I don't know what sort of message you're trying to send. If anything it's the same sort that keeps stories about priests repressed for a generation.

        I'm not saying it should be automatically dis-included from games, or ignored, just that if its included its dealt with in a decent way (I've said elsewhere that I think Fallout New Vegas dealt with the issue pretty well.)

        Murder and rape are two entirely separate issues. This guy, though I don't like him or his videos that much generally hits the nail on the head as far as I am concerned.

      So you're saying rape is less entertaining than murder?

      You Americans are so backwards.


    Why not include it? It's a fear people have, and a very real risk when you're in a weak position, isolated, trapped, alone, etc.

    Sure they could not include it and we probably wouldn't worry about it. And you can make artistic arguments as to why it should be included and what it adds to the experience, I think that Patricia's first two arguments were quite reasonable actually.

    I agree it seems like this is something that could be explored more, but the fact of the matter is it's probably just there as a psychological obstacle that happened to blend with the rest of the narrative. Maybe there wasn't a lot of thought that went into it, but we don't need to critically analyse every little thing. Maybe it's a shortcut to making us hate the villain, and there is absolutely nothing wrong with that.

    Storytelling is about presenting you with a scenario and having you understand what's going on and getting you to feel a certain way. I don't need to know what the villain had for breakfast this morning. Maybe the dude is just raping dudes because he can.

    What I find really interesting is that we weren't having this discussion when there was revealed to be a rapey subtext in the new Tomb Raider game. All we did was condemn the devs of that game, because it's not cool to rape girls and people should stop using it in their stories.

    But man on man rape? Suddenly Patricia wants to have a dialogue.

      Totally agree with your last comment. Violence against men is a socially acceptable thing, apparently. And why wouldn't it be? Governments and leaders have been sending men to war for centuries.

      Male rape is so trivialised that it often becomes fodder for humour (Saints Row 3 is an obvious recent game example, and it wouldn't cross the line and try to do the same for female rape).

        100% agree with the above.
        It's not just violence against men that is socially acceptable but that the whole concept of the disposable male is the culturally accepted convention.

        As males we are inherently devalued and treated as though any problem we have should be dealt with silently because that is what a "real" man does.
        We are trained to put the well being of others before ourselves because that's what makes a "hero".

      Why not include it? Because its an incredibly sensitive topic that deserves a proper effort to discuss it and involve it in the story properly. I'm not against rape in games as a principle, I just would like it dealt with in a mature way (Fallout New Vegas comes to mind as an imperfect example).

      As for using rape as a shortcut to establish someone as evil - this has to be the laziest form of writing. If it was established that this villain had a pathological need for control and an attending pathological power complex, then it might have been more acceptable for it to be in the game.

      And we are having a dialogue now about the acceptableness of man on man rape in games - just like we did when it came up with regards to tomb raider. Specifically when and how its acceptable as a topic for games to discuss.

        Lazy writing or not, there it is. You can condemn just about anything with lazy writing. Why are we shooting these guys? Because they're in the way. LAZY. Why are we running here? To disarm a bomb or something. LAZY.

        Stories are just stories. Any solution to a problem is just a thinly veiled deus ex machina justified in retrospect by the scenario written around it. We aren't MacGyvering an ingenious solution to a problem, we're creating a problem MacGyver can solve with two paperclips and some gum because that's what we want to see happen in the end.
        In this case, we need to hate some guy, and we need to do that as efficiently as possible. We can tell you he's evil, or we can heavily imply he's gonna rape your friend. Short of watching him tuck into a big plateful of babies, it's as evil as they can make the guy be.

        Is it appropriate to utilise rape as a storytelling device? Nah, not really. Hardly ever is. But rape isn't an appropriate thing to do. Nor is stealing. Killing. Blowing shit up. But these are all used in games to great effect. I understand that rape is particularly heinous and all, and that the victims are sensitive to it above all else, and it's wrong that they were raped but if you're arguing that rape as a means to villainise a fictional character in a video game is trivialising rape, then I say you have a preconceived notion that rape cannot be handled as anything but trivial in fiction and dismiss it accordingly, which only exacerbates the problem.

        Discussion and exploration of rape themes is something you don't have time for in the narrative of the game, just as the motivations of the rapist and the subsequent counselling of the survivor are unlikely to be the things that the victim is thinking about at the very moment they are enduring the experience of being raped.

        As for the dialogue, I am not referring to our dialogue, because we are always going to have the dialogue. That's what comments sections are for. I am referring specifically to articles like this one being put forth by the journalists, specifically Patricia Hernandez and her likeminded ilk, who write about gender issues in games and have written articles specifically about issues like the BDSM nuns in Hitman Absolution and the rape themes in the new Tomb Raider.

        All they did then was judge and criticise and condemn the developers for being so misogynistic and evil and sick for coming up with such things. Only when these writers were sufficiently distanced from the subject matter (because it wasn't a woman being victimised, for a change), did they think that maybe we should talk about why this happens in storytelling, and whether it's appropriate.

          You make a good argument with regards to the lazy writing - a lot of writing in this space is lazy. But I still maintain that using rape specifically as a shortcut to establish 'bad-ness' is in a class of its own.

          Firstly (and I am discussing this seperately from FC3) its a bit of a horrible cliche, we don't need to know anything about a character, but tell us he's a rapist and BAM evil character. It's a shortcut that results in shallow and meaningless characters.

          Secondly; rape is in a class of its own regarding the other crimes you have listed. Stealing is hard to justify (except spying I guess) - but its vastly less serious. Murder or destruction is pretty much as serious but can be justified really easily (not to mention murder doesn't leave a living victim). So yes, I think rape should be considered distinctly from these other crimes when we talk about appropriateness.

          Thirdly; rape can definitely be handled in a non-trivial manner in fiction and I have never argued otherwise. I have read many books where it was dealt with in a reasonable manner. I keep using this example but Fallout New Vegas dealt with rape really well for a game. I am not sure if using it as a shortcut to bad-ness trivializes it but gut reaction is that it does.

          With regards to the dialogue- yes we are having a dialogue (and a civilised one! On the internet of all places!) which is good. I havn't gone back and reread the articles about Tomb Raider or Hitman so I cant speak on that definitively, but I could understand a woman writer having a more... vitriolic, gut reaction to a topic regarding female rape victims. No one is perfectly empathetic to issues specific to a gender and can probably never be perfectly empathetic. (Maybe more empathy would be nice? I don't know.)

            I certainly don't disagree with you that rape is in a class of heinousness all it's own and that using it to establish a villain is a cheap, lazy writing shortcut, especially when it's so thoughtless and effortless. I think that too often it's simply abused. I used to play online RPGs via IRC and because these games were populated by teenagers in the height of their drama years, the characters portrayed were always on the run from someone, and the females always had a history of rape or child abuse. It got to the point where a 16 year old girl would play a female mage or something that was over a thousand years old (while looking youthful), and frequently drank multiple bottles of vodka to forget the tragic history of rape that happened hundreds of times when they were children, which if you're keeping track was over 980 years ago.

            I meandered somewhat but I think my point is that if you're not actually a victim of rape, it's never going to be as significant to you as it is to the actual victim. Writers use it as a shortcut to portray evilness because it is one. But it's up to the viewer how trivial that is - if you are a victim of rape or close to someone who is a victim of rape, then you are much more likely to hate a villain who is a rapist.

            I think the main issue you've pointed out, and rightly so, is that when it's used it should be justified, followed up on to some degree. People aren't evil for the purpose of being evil except in children's cartoons.

            The New Vegas example you're referring to is a reasonable example because there's a whole sidequest arc where you can talk to the victim, get retribution for the crime, even talk to her friends and colleagues to get more information and ultimately convince her to seek counseling from a professional. Which is not a perfect or particularly realistic example (as you've already said), but more reasonable than most.

            I think the main difference is that it was a completely superfluous sidestory, something you'd only discover well after the fact if you chose to become involved in the characters of the New Vegas world. In Far Cry 3 the example given is foisted upon you as it happens, must like a rape is experienced by a victim in reality. I think the level of appropriateness and the questions raised by it are an example of art merely imitating life.

            Does that make it generally ok, or a good idea? Well, I think it's reasonable and matches the narrative, tone, and setting of the game. Others disagree. And that's ok.

      Matthew K summed it up nicely.

      I really don't understand this expectation that the game is supposed to be the 'Alan Wake' of first person shooters. Sure it has some dark themes, but the approach is more pulp fiction-esque than anything else.

      Last edited 14/12/12 1:16 pm

    I hate it when spoilers are posted in an article's title.

      I try to avoid reading articles about the story of games I'm still progressing through, but it's a bit hard when the spoiler is in the title.

    What I find interesting is that the "rape" mention in this article actually give the character an amount of depth that most of the friends lack. His character is really the only one who appears to have been emotionally affected by what happened to him. The others, espcially the stoner, seem just to have accepted what happened and then just moved on.

    I totally love all of the spoilers just wantonly appearing on the front page...that really makes my day

    People are more accepting of violence against men than they are of violence against women. Male rape is, I think, the safe way out for them.

    Potential spoilers - Rape was probably included when they designed the character of Buck. What's this guy like? Oh, he's a pervert, got kicked out of the army because of it, has a penchant for buying male slaves and buggering them.

    I think it was incidental to the character design and not placed in the game as any sort of statement whatsoever.

    I can tell you right off the bat why the subject wasn't explored any further - regardless of the context or how it would be handled, the media and politicians would be all over it. They'd be screaming for the developers to be crucified and the game to be banned, simply because its in a "video game".
    The archaic views held by certain groups, politicans and the media would just use it as a chance for another "video games are evil" story, sensationalise it and dismiss any logical arguements to the contrary. We live in an age of obsessive political correctness and paranoid nannyism, where one person thinks their views are the only sensible views.

    In my opinion, Ubisoft seem to have included this brief implication of rape to test the waters. Perhaps in an effort to slowly ease into being able to include extremely sensitive issues such as rape in video games in the context of a story or something else, without being crucified by the media. I'd say thats the key reason the subject matter in FC3 is so brief and unexplored.

    All that being said, they should be able to include whatever content they like since its pure fiction. None of its real and harms nobody. If it offends you, don't play it. many movies and books include rape outside of a sensitive context. Cannibal Holocaust or I Spit on Your Grave; exploitation films that are created to shock and nothing more. They have an R18+ rating for a reason.

    So at the end of the day, provided the content is fictional, developers, directors and authors should be able to include whatever they damn well please without being chased off by the knee jerk mobs with pitchforks and flaming torchers.

    Thanks a lot for the spoilers Patricia. I haven't finished FC3 yet.
    A little spoiler warning would've been nice.

    Oh Sure, Stab 1000 guys in the throat a machete in cold blood from behind, kill every rare and probably endangered animal on the archipelago, but hinted rape! *gasp* that's outrageous!

    Not to downplay rape at all, but people trafficking, cold blooded murder and species extinction isn't exactly low on the concerning issues register

    Last edited 14/12/12 3:05 pm

      Extinct species and dead people don't have to live on with their fear and grief. This is the sole reason why rape is (generally) considered the worst possible crime (next to child abuse) of the present day. I believe human trafficking falls slightly below rape on the atrocity scale, though there's a bit of a grey area when it comes to the heirarchy of rape vs. sex trafficking.

      Realistically, Patricia Hernandez is much less likely to be a victim of murder or trafficking than rape, so they aren't tangible fears to her, and she has nothing to write about. Statistically I am less likely to be raped than the woman who I sit next to on the train, so I have less to fear from that than say, being castrated or falling in front of a moving train.

      I feel like someone wrote an article about being a rape victim/survivor awhile back, and related it to something that happened while gaming. Was that Patricia or someone else?

      Last edited 14/12/12 3:49 pm

        It was Patricia Hernandez.

        Also, not to be pedantic, but isn't child abuse a form of rape? Both are pretty horrific and are not to be tolerated, but for the sake of discussion, isn't one the subset of the other?

          Child abuse isn't always sexual. Paedophilia when it is carried out would be rape (and child abuse). Beating your child for spilling your beer is just child abuse. Being pedantic that is :P

    Seriously, the rape culture of other gamers is getting beyond a joke.

    If you think including this in the game was a good thing, that there is nothing wrong with it..... then there is something SERIOUSLY wrong with you.

    Take a good look in the mirror.

    This was meant to be a reply to someone else.

    Last edited 14/12/12 5:08 pm

    Alright Kotaku, you have never spoilt a game i was currently playing before, I get peoples outrage now. Seriously, what the fuck guys? It came out like 2 weeks ago. NOT EVERYONE REVIEWS GAMES AND FINISHES THEM IN A WEEK.

    Pull your FUCKING socks up

    I dont buy the "rape is worse than murder" line. I used to have a girlfriend who has sadly been a victim of rape. although she had many mental issue due to it, she didnt wish she was dead. I'm sure some rape victims do, however if someone is murdered, a life is gone forever. There is no chamce of recovery or living any sort of a productive, happy life - which rape victims are capable of if they undergo thearpy and are capable of overcoming such a horrible event.

    It IS possible. I'm not downplaying such a henious crime one bit, but someone who has been murdered doesnt get a second chance. Rape victims may live with the pain, but relatives have to live with the pain when a death occurs, as well.

    I think you're reading way too much into this. Movies have bad guy rapists all the time, what's the big deal with this game having hints at possible rape? It's not like it's a rape simulator and it's not making light of it. The villain himself might but he's not glamourised in any way. You're basically complaining about the game handling a rape with subtlety.

    I think they threw it in for variety's sake and to make you uncomfortable. There's plenty of ways to get killed on the island and plenty of homicidal bad guys. Portraying the character as an unhinged pervert makes him unique from the other baddies. He's a messed up sex tourist in a lawless environment. The game didn't need him, but I don't see what harm he does to it given that it's an adult game. Besides, the story was sillier in in most other places.

    You can kill thousands of men in this game but people are kicking up a stink over a possible rape that may or may not have actually occurred? The victim doesn't want to talk about whatever happened. Why do we have to "explore" rape in a shoot-em-up videogame anyway? That sounds like a terrible idea. People work out their own demons or come to grips with atrocities in their own way. Coming up with some divisive and hamfisted way of seriously exploring the subject in a fantastical FPS like this would totally misfire. No adult would take that seriously. I'm glad they kept it as subtle as they did.

    A game can't be all things to all people and I don't think Far Cry 3 is a good forum for exploring of rape. Did anyone kick up a stink over Zimos in Saints Row 3?

      I think it begs the question if this were in a movie would it get any discussion at all?
      But no people say "games are interactive, its essentially a rape simulator"
      This part is in a cut scene right? Is there anything interactive you could do that incites or participates or avoids this to happen?
      so then its not a simulator, its comparable to something you could watch on free to air tv after 8:30 at night...

    Ok. Where should I start. I see people being butthurted about the fact that rape is appearing in a video game. I understand how many LEGITIMATE rape victims feel about the case, but it shouldn't be a fucking problem when most video games ARE ABOUT VIOLENCE. You happily run around murdering people, looting them, setting them on fire and burning them alive, shooting their legs and hands before giving the final shot to the head, but when rape appears you get into a fucking shock and start complaining how that "hurts the feelings of women"? Are you retarded? A self rightous hypocrit would behave just like that. So it is ok to torture and kill people and steal their shit, but OH GOD DONT RAPE THEM ANYTHING BUT THAT. Get a fucking clue and grow up.

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