Video Game Island Renamed After Developers Arrested

In September 2012, a pair of developers from Bohemia Interactive — the team behind the ArmA series and the upcoming DayZ standalone game — were arrested on a Greek island and accused of espionage.

The island, Lemnos, was the same one being recreated for the studio's in-development military combat simulator ArmA 3. As a result of the case against the pair, then, BI have decided to change the name of the island to "Altis".

Saying "the team no longer feels passionate about using the previous name", the devs hope the new name "will help emphasise the fictional nature of the game". And, you know, maybe help the arrested pair — currently out on bail — escape further recriminations.

"As part of the creative process, our virtual environments are often rooted in real-life locations and, during development, they evolve and grow along with our design", says Joris-Jan van 't Land, project lead on ArmA 3. "The resulting fictional environment is often close to its inspiration, but it's never exactly the same — nor would we want it to be. For us, 'Altis' echoes the Mediterranean heart of our island, but differentiates it from any undesired real-life connotations."

ArmA 3 will be out later this year.


    If thats a legit screenshot from the ARMA III devs, then the computer in the family room may need to have a make over.
    Or suffer a fatal error in the form of a spinning roundhouse to the virtual face.

      That is a screen shot from the actual game ^.^ I feel your pain friend! Hopefuly they have optimised the hell out of ArmAIII to the point where if you can run ArmAII on normal/high you should be able to run ArmAIII on low/normal. I think that's why I like valve games a lot, they do their research on what people's computer specs are and they make games that are balanced for performance and visual quality so everyone can run them, where as BI which I love ArmA series only shooter I play ^.^ focus more on visual quality making it extremely difficult to run and run smooth :P

        I love Valve as much as the next guy, but I think the main reason their games run so well is because the underlying Source engine is almost 10 years old. They may have chosen not to create a new engine for the reasons you stated, however.

        One of the reasons they get away with it is because of the art style of their games - it's not super-realistic. It is rare that artistic direction takes lead over graphics, but when it happens, the games usually age far better. Which is why I maintain that Wind Waker is one of the best looking games - still.

    All 3 of the soldiers in that screenshot are pulling the same pose. Is that like the duck face for soldiers when taking photos?

      I noticed that too. It's very creepy.

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