The quest to create realistic facial expressions in CGI never ends — here we have TheCGBro‘s footage of Snapper System’s “markerless Facial Motion Capture System.” It’s just a demo, but still very cool to watch how the CGI on-screen doesn’t miss a beat; that’s the main thing here. It captures in real time, without requiring markers.
There’s still some degree of uncanny here, to be sure — but it’s still impressive.
CGI Real-Time MoCap Demo HD: “Markerless Real-Time Facial Mocap” by – Snapper Systems [TheCGBro]
Uncanny valley or not. Wow. Just goddamn WOW.
lol. jizzface at the end.
Soon they’ll integrate motion capture on the end of every headset microphone and our avatars will be able to lip sync what we say to our friends. I wonder how bandwidth intensive that would be?
Yay, we might finally get realistic animation on faces in games.
MEANWHILE IN MAY:
http://www.kotaku.com.au/2013/05/this-is-some-incredibly-impressive-marker-free-facial-capture/
And you can’t use the Australian Author excuse this time.
Edit: Hah, looks like this article was deleted off of the US site, too.
Using mo-cap for animation is kind of like cheating. Its like making a cartoon by tracing livemotion video.
Nevertheless, the results are impressive.