The PC version of November’s Call of Duty Ghosts will be getting a little extra development love, according to the game’s executive producer, Mark Rubin. As a result, it is probably going to be the best-looking version of the game, which has not been a given with this series.
“PC is taking a different tack from previous games [in the series,]” Rubin told Kotaku during a phone interview earlier this week during Ghosts‘ big multiplayer reveal event.
Older versions of Call of Duty, at least from Infinity Ward, the makers of the CoDs that come out in odd-numbered years, were built with the same graphics assets as the Xbox 360 and PlayStation 3 games. “Now, PC has its own set of assets,” Rubin said. “It’s going to look better than any Call of Duty we’ve ever made on PC.”
Rubin’s team has already been talking about how sensational Call of Duty should look on this fall’s powerful PlayStation 4 and Xbox One platforms. Those versions are expected to look far better, graphically, than the Xbox 360, PlayStation 3 and Wii U versions. Of the PC edition, he said, “They’re actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint.”
Aside from graphics, Rubin expects there to be parity across versions of Call of Duty Ghosts this year. Asked if multiplayer would differ significantly between PS3/360 and PS4/XboxOne versions, he said they’d really only be distinguished from each other by graphics. Based on that standard, it seems like the PC may be the winner, as it is in so many multi-platform comparisons.
Comments
17 responses to “Infinity Ward: PC Call Of Duty Will Look Better Than Next-Gen One”
Shocking no one.
Except the part where they usually make the PC version match the 360 and PS3.
That’s right, they have Displacement mapping now.
It’s only been out for what, 9 years on other titles?
Still hanging out for a new engine.
And females. Don’t forget that they have females now.
You’re both missing the most important new addition, fish.
you forgot the dog!
Lol
made me think of this great video
Holy. Crap. I may very well need a new keyboard after I just spat my coffee all over mine, that was a freaking awesome video! +1
Haha. And then there’s this too: http://www.youtube.com/watch?v=Elwb2lV88hM
What is ‘displacement mapping’?
Here’s the wiki link.
http://en.wikipedia.org/wiki/Displacement_mapping
It was touted as one of the latest features in a previous video.
Here’s the Kotaku post.
http://www.kotaku.com.au/2013/06/next-gen-call-of-duty-has-some-old-tricks/
Thanks 😀
Well going off that description I reckon they had ‘displacement mapping’ in the original Ass Creed, Altair’s robes were a cavalcade of shadows.
Having just played CODBLOPS2 tonight for a bit I can tell they definitely do not employ any such rendering technique and if you sit too close to the TV you can see the textures are fairly flat.
Probably won’t even bother getting the PC version this time. If I get it at all it will be on consoles, because PC version is dead after a few months, nobody plays it (at least not in Australia).
If graphics are the only important aspect of a game or anything else then Avatar was a great movie.
What are you talking about? Didn’t you hear CoD Ghosts had such amazing AI that the Fish even swim away from you!
Gotta buy a new PC for this one.
Dude you better not be being sarcastic because FernGully 2 was an awesome movie!
As per usual – will buy on PC, play the single-player campaign, forget it exists. Hooray for it being prettier!