With the Oculus Rift and much speculated upon PlayStation VR headset, it feels like we're genuinely on the verge of something: like an actual change in the way we interact with video games. But in the rush towards making Virtual Reality a... 'reality' there are problems that need to be solved. The main one is -- how do we move in this new space without dousing ourselves in vomit? Maybe this insane Kickstarter can help?
That's where PrioVR hopes to come in. We've already seen tech like the Omni treadmill focusing on movement, but PrioVR hopes to be something of an all-in-one solution that integrates sophisticated motion capture tech into VR, creating an experience where the movements your body makes translates directly into the game.
Simply put: if you wear this device and swing your arm, your virtual arm will mirror that movement. It will mirror each and every movement you make.
Nice dream, right? Well, the PrioVR hopes to make this a legitimate thing and has set up a Kickstarter in order to create consumer tech that will be made available at a reasonable price point. It could happen right? The team is asking for $225,000 and is already $15k in the hole.
It looks amazing, but I always wonder about this kind of tech: just how applicable is it to our everyday lives, and how can it be genuinely integrated into current video games as this peripheral thing? The way I see it, this sort of technology can only be viable if it's marketed, packaged and sold as an all-in-one product. I say this for a number of reasons, but the main reason is this: creating the highly detailed, in-depth universes that this tech requires a high budget. These budgets are only feasible if a large amount of people are willing to pay for that experience. Selling this kind of tech in fragments makes that much, much more difficult.
Hopefully in the near future this tech can be brought under a single umbrella and sold at a reasonable price to the masses, because I need this in my life ASAP.