What's happened in the business of video games this past week ...
QUOTE | "If I was starting again now from a blank slate, without an existing fan base, I wouldn't touch mobile with a 10 foot pole." — Paul Johnson, indie game developer, talking along with others about how indies are moving back to PC and even console.
QUOTE | "When you put a disc slot on a machine certain expectations come with that." — Microsoft's Phil Harrison, on how their long term vision for the Xbox One "hasn't changed at all."
QUOTE | "Seeing companies investing tens of millions of dollars in new IP is a great sign of health." — Mike Hogan, GameStop EVP for strategic business, on why GameStop is excited about the console game business.
STAT | $US5 billion — Value of Candy Crush developer King based on its upcoming IPO; by comparison, Zynga has a value of $US2.9 billion and Nintendo a value of $US14.7 billion.
QUOTE | "What is the equivalent of a Pixar film in the video game industry, where adults and kids can have fun together? They don't exist right now." — Jenova Chen, designer of Journey, on the "huge markets" that await game developers.
QUOTE | "It's a scary thing, but games are becoming harder to make, more expensive to make." — Mark Rubin, Infinity Ward executive producer, on how it's a "bummer" that games are getting more difficult to make.
STAT | $US20 million — Amount that Chris Robert's Star Citizen has raised through crowd-funding; Cloud Imperium is still raising money to "create a true AAA game without a publisher".
QUOTE | "The increasing breadth and diversity in games is wonderful. Why is difference such an enormously threatening concept?" — Jessica Curry, developer of Amnesia: A Machine for Pigs, on how people don't seem to know how to classify this game.
STAT | 12.75 million — Number of 3DS units sold so far in Japan; this number exceeds the 12.69 million Wii consoles sold to date in Japan.
QUOTE | "There's a perception that publishers are a necessary ingredient in game development." — Teppo Soininen, COO of Mountain Sheep (developer behind iOS hit Minigore) on the strategies indies can use to survive in the fast-changing industry.
This Week in the Business courtesy of GamesIndustry International