Warhammer Online: Age Of Reckoning Is Shutting Down

Warhammer Online: Age of Reckoning Is Shutting Down

After five years of operation, the MMO branch of Games Workshop's popular fantasy universe will be closing down. The news comes via a letter to players from producer Carrie Gouskos:

I was first introduced to Warhammer Online, when it was added last minute to GameSpot.com's E3 2006 stage show. As one of the hosts of the show, my responsibility was to research the game and the franchise, gather questions from the audience, and give a thoughtful informative interview with whomever had been sent over from the development team.

I never could have anticipated what happened next. Jeff Hickman (Executive Producer) and Paul Barnett (Creative Director) gave one of the most memorable interviews in my career — and suddenly I was thrown into their universe. The online chat channel soliciting questions from the viewing public was spammed with directives like "No more questions, just let them keep talking" — which is not surprising if you're at all familiar with Jeff Hickman's indefatigable charisma and Paul Barnett's passionate humour. The tone, candor, and refreshing quality of how they spoke about this game that they so clearly cared about made you just want to be a part of it. What was more surprising, however, was what followed — a large group of developers, perhaps delirious after three days of non-stop game demos, partly exhilarated by the positive response to the game, showed up at the GameSpot booth and invited me to their studio E3 party. I declined, because they scared me a little bit, but in retrospect it's not hard to imagine how I ended up — three months later as a designer working at Mythic on Warhammer.

I made an offhanded comment the other day to someone on the Warhammer team that I spent six of the last seven years of my life working on Warhammer. There were breaks in there, but most of them still related to Warhammer in some way. Some aspects of these efforts never saw the light of day. For example, we completed, passed review, and ultimately opted not to release an iPhone companion application that would allow players to monitor the realm war and their guild status — three whole years before the studio decided to take mobile by its horns. We also spent over a year on a version aimed at the Asian markets that would convert the entire game free-to-play. The Vampire themed Blood Hunt expansion would have been a marvel. And in under a year we produced a spin-off product Wrath of Heroes, a MOBA-style game that used mostly Warhammer assets — which despite being a tremendous learning experience, never made it out of Beta. There are many memories like this, ones that I feel comfortable sharing now — including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way). And one of the greatest lessons I ever learned as the young unpolished Tome of Knowledge designer "Never put anything in the game that isn't done yet and hint that it's coming soon — see: The Cards system". There were some beautiful ideas that were left on the cutting room floor. And they represent only a fraction of how much heart went into the game.

Most everything else made it, and Warhammer despite its flaws was a valiant effort into the MMO space. I don't think any of its critics would ever call it boring. It struck out boldly, and some of the game's novel features are now considered industry standard for MMOs. The credit goes to far too many to list it out here, and it's almost irrelevant. The point is that some of the most talented people in gaming made Warhammer possible. They worked insanely long hours, and they put their heart and soul into trying to make this beautiful IP a living and breathing universe. World class artists. Genius engineers. Designers and content implementers who would put in 100 hours a week and not complain. Hard-arse producers who you would follow into battle anywhere. Writers that truly transported you. QA that wouldn't let us get away with a thing. And so many others. For those that are still with Mythic and those that have since moved on, we couldn't have asked for a more driven team dedicated to bringing this amazing franchise to life.

And finally, the players. If I were to list out all of the great experiences I've had with you, this would be a novel, so I want to say thank you from all of us to all of you for sticking with us so long. Even when you didn't like the changes, even if you thought we made mistakes. The community made this game possible. And a special shout out to Tink for Pink — which was truly the measure of a community coming together to do something right.

Games Workshop has cultivated a world class IP. We were lucky enough to play in their universe for nearly a decade, with five great long years live. However, like all things — our contract has come to an end. Both Games Workshop and Mythic agreed to part ways, despite how hard it is emotionally on us to let the game go. It has been a tremendous honour to work with Games Workshop and even though we may be parting ways, our relationship with them remains strong. And now, hopefully, because this may be the last thing I ever write about Warhammer, I'll be allowed to acknowledge the existence of Chaos Dwarves. Or maybe not.

We look forward to seeing you on the battlefield… at least until the war is over… and once again, we thank you humbly for five amazing years.

Kotaku has reached out to EA for comment. We will update this story if they reply.

[Via NeoGAF]


Comments

    i've always wondered what happens when mmo's die.. It makes me think about the pay model in a way that there should be no upfront cost to playing mmo's If there's no single player element. IMO because that would indicate the game could be played without servers. Only a monthly fee to play online should be allowed and that stops when the server stops. Saves the buyer from ending up with a $80 box art/digital copy staring at you.

    Games workshop probably wasn't making enough money out of it for them to continue.

    What is the pint of buying a game if they will just shut it down? I hope players will be able to get a refund!

    To be honest I didn't know it was still going. I played it when it first came out, I really enjoyed it at first. Great world and atmosphere. But the other players... made life not as fun. Having everyone on the Chaos side all choosing Chaos Champion and all using the same aura (that didn't stack) and playing the team stuff like it was single player was absolutely frustrating. I adored the public quests but I just got so over other players...

      I played it for around three months as a Witch Elf and from the Chaos side all we ever saw were Bright Wizards... I fully agree though that the team stuff was handled badly by the majority of players.

    Holy crap, WarOn was still running? I didn't even know, I would've downloaded this a while ago if I knew it had gone entirely F2P. :(

      It hadn't, although they do / did have an "endless free trial" offer with substantial game restrictions. He says they did the work to convert to F2P for the Asian market, but doesn't say that the modified version went live.

    I loved the game, especially the first 2 tiers of RvR. I feel that if as much effort had gone into the later 2 tiers has had done in the first 2 then the game would still likely be going strong.

    The main failing imo was with the PvE side of it, because RvR had superior rewards the questing areas were more or less barren wastelands making it difficult to do late game PQs. I had a 50 Squig Herder, Shadow Warrior and Chaos Chosen and getting into raids was a chore to say the least because of the gating system, wards that improved your defence and damage against stuff in the higher tiers based on what you had completed in the lower tiers and locking you out completely unless you had beaten certain bosses. This was fine if you got there early in the game's life and people were still running the places but later on there was no chance.

    As someone who had been playing up till 2 months ago, this letter really is a kick in the teeth for the players that remained.

    For the last 6 months there was absolutely no communication from anyone. None at all.
    The player base was used and lied to. Notice how many ideas as mentioned here, but next implemented?

    There were so many chances to turn the game, around after a rocky start with server loads, but time and time again the devs ignored the genuine complaints about bugs and exploits.

    I really loved this game, the guild I played with and the players I played against.

    I follwed this game from start to finish and was soooo hyped for it. Unfortunately I only played for about 4months before packing it in and never going back. Just didnt enjoy it :/

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