This past weekend, Runefest 2017 hosted the finals of a RuneScape tournament with a whopping $US20 ($26),000 ($25,740) cash prize for the winner, plus an additional $US10,000 ($12,870) to be donated to a charity of the player's choice. Five days later, and after accusations of cheating and foul play, the winner still hasn't been determined.
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Funcom's supernatural conspiracy MMO recently got a reboot, and now it's getting its own television show. Johnny Depp's Infinitum Nihil and G4C Innovation have teamed up to produce a live-action TV series based on The Secret World. Or Secret World Legends. Whichever.
Secret World Legends launches today, a free-to-play reimagining of Funcom's 2012 Lovecraftian MMO The Secret World. Secret World Legends streamlines a lot of the game's core systems to make it more action-oriented and player-friendly. These changes let the story, always the game's best feature, take center stage.
This is Wynncraft, a gorgeous fantasy MMO that you can play on a Minecraft server.
It probably wasn't coincidence that Shane Murphy returned my call just after I'd thrown my third interception in NCAA '09 and punched off the machine in full perfectionist disgust. Murphy, a professor and researcher of psychology at Western Connecticut State, would later explain that I exhibited classic high-ego, low-task gamer behaviour. That is, I am fixated on being seen as a winner, and not the process of becoming one.
Murphy approaches video gaming as a sports psychologist, with 30 years of experience in that field. The American Psychological Association's annual convention in August 2008 discussed research showing the benefits video games deliver in learning and problem solving. Also at the convention, Murphy gave a presentation advocating for the study of competitive and cooperative behaviour in gamers.
Remember Tera, the massively multiplayer online role-playing game with the really cool combat system that came out on PC back in 2012? The free-to-play game is coming to Xbox One and PlayStation 4 later this year.
The MMO formerly known as Everquest Next Landmark, Landmark is closing down next month.
Take Neil deGrasse Tyson, the eminent astrophysicist and all-around popular science ambassador. Now take an MMO, give a VR coat of paint, and dress it up with a gigantic universe where people can grow galaxies, build planets and nurture civilisations.
That's the pitch for Neil deGrasse Tyson Presents Space Odyssey, anyway.
At Furcadia's September town meeting, a hundred humanoid animals lounged on purple pillows in a lush, 32-bit meadow. Emerald Flame, Executive Producer of the oldest social MMORPG, was explaining Furcadia's largest update since its 1996 founding to the motley pile of furry avatars, known in-game as "furres." It was called the "Second Dreaming."
Before the recent wave of excitement around new virtual reality technology convinced everyone that the future was inside of a headset, people longing to escape the constraints of their everyday lives invested their hopes and dreams in ugly looking worlds housed on distant computer servers. Massively multiplayer online games offered a meaningful substitute to the real world not because of how faithfully it could duplicate it, but because of how little it tried to.
Korean MMO Black Desert Online -- yes, the pretty one -- recently made a change to the game's economy. To say players are pissed would be to sell it a little short.