This Week In The Business: 'No Game Is Review-Proof'

This Week in the Business: 'No Game is Review-Proof'

What's happened in the business of video games this past week ...

QUOTE | "Strong franchises like Call of Duty: Ghosts tend to benefit from a halo effect, but no game is 'review proof.'" — Analyst Billy Pidgeon, explaining with other analysts why poor reviews might hurt Call of Duty: Ghosts and sales of the franchise long-term.

STAT | 18 per cent — Amount Activision's sales dropped last quarter over the same quarter the previous year; Activision noted that last year had Mists of Pandaria in that quarter, and also cited "uncertainties surrounding the console transition".

QUOTE | "This is a console that will last you, conservatively a decade, if I had to put a bet down today." — Microsoft Canada's director of Xbox marketing Craig Flannagan, on how the Xbox One is "built for the future".

STAT | 80 million — Number of PlayStation 3 consoles sold worldwide since 2006, according to Sony; so far 4332 games have been released for the console, with another 300 coming before the end of the year.

QUOTE | "For Ubisoft Montreal, it's really different, so everybody was surprised when I made that pitch." — Ubisoft creative director Patrick Plourde, on making his "prestige" project Child of Light inside the AAA studio.

QUOTE | "We're more like a high-performance engine. You build the car around it." — Oxide co-founder Dan Baker, on their new 64-bit, multi-core game engine they intend to licence to developers.

QUOTE | "Starting to create video games is the perfect introduction into software engineering." — Project Spark's Soren Hannibal, on their game creation tool intended to encourage new game programmers.

QUOTE | "Sometimes being part of Ubisoft makes us feel more independent than we used to be." — Antti Ilvessuo, co-founder and creative director at Trials HD studio RedLynx, on the opportunities and creative freedom Ubisoft gives the developer.

QUOTE | "You have to stop thinking about it in a romantic way." — Red Barrels co-founder Philippe Morin, on the harsh realities of becoming an indie game development studio after leaving a big publisher.

QUOTE | "I don't think there's really anything that new with this set of consoles." — Will Harbin, CEO of hardcore social game publisher Kixeye, on why he's not that excited about the PlayStation 4 or the Xbox One.

This Week in the Business courtesy of GamesIndustry International Image by George Dolgikh [Shutterstock]


    The Facebook dev tells people that new consoles are pointless.

    Stay tuned for when we tell you the shocking truth. Water is wet.

      You just blew my mind. Next you'll be trying to tell me that the sky is blue or some such crazy talk.

    I went on a rant to my friends about how I think despite all the criticisms about the new consoles, I think they'll be really good. They showed me this:

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