And I sort of agree with him.
In a recent interview with US Gamer, Kensuke Tanabe, a key producer behind many of Retro Studios recent Metroid Prime titles, revealed that he "detests" tutorials, and tries to make sure that none of the games he works on feature any.
"Personally, I really, really detest tutorials," he explained. "When I pick up a game, I want to play it! So when a game is holding my hand, telling me 'Hey, do this,' and 'Hey, do that,' I'm like, will you just let me play already!?'"
Having just finished Dark Souls, this is something I can relate to. After spending 50-60 hours being treated like an adult, it's been difficult for me to go back and play games that insist on treating me like a child.
According to Tanabe, tutorials are inherently lazy. Games could teach you in more subtle ways, they simply choose the easy way out.
"Think back to the older generation of games — those games did not include tutorials," he continued. "It could be because some of those games were really simple, but, players would learn the control scheme, they would learn what to do and how to do it, and all of that was very carefully calculated by the designers. I believe the addition text-based tutorials really is just a way for the developer to work around having to put in the work necessary to create a game that doesn't need that tutorial in the first place."