Thank God For Handheld Game Consoles

Thank God For Handheld Game Consoles

Oculus VR, the company purchased by Facebook this week for $US2 billion, brings to life a childhood fantasy, if your childhood fantasy was strapping a big black box on your head and trying not to vomit.

I guess that’s a little mean. Lots of people love the idea of Oculus Rift, which by many accounts is a great way to pretend you are in another world . You put these goggles over your eyes and you get to inhabit a video game, exploring and interacting by tilting your head and pushing buttons. People who have tried the Oculus like to rave about it, and many high-profile game designers and pundits have spent the past two years proselytizing for the cult of virtual reality. Also, Facebook bought it for $US2 billion, an amount so ridiculous that it’d might as well be delivered to Palmer Luckey via giant novelty check.

Sony’s taking on Oculus too, with a spaceman helmet they’re calling Project Morpheus, and rumours suggest that Microsoft has their own VR device in the works, perhaps planned to integrate with Kinect to create the Star Trek-inspired future I’ve never, ever wanted.

Sorry, VR advocates. I’ll never be one of you. I’m not interested in the cyberpunk fantasies of Snow Crash and Ready Player One. I don’t want to shut off the world and put my head in a box for the sake of immersion, that glorious buzzword that has been used by PR people and hack reviewers to describe just about every video game you can think of. A search for “immersive” in my email inbox brings up ~800 press releases. Just imagine the buzzwords once Oculus Rift is on the market. NEW LEVELS OF IMMERSION. VISCERAL AS HELL.

When I was a kid, I played a lot of MUDs. Later came World of Warcraft, and I spent almost a year raiding and grinding in a fantasy world that was created to give millions of people a temporary escape from real life. I’ve felt the tug of virtual reality — that jolt of addiction that comes with inhabiting a digital world full of relationships to maintain and loot to snag. But — at risk of sounding like one of those technology-fearing neanderthals — I’ve never had the urge to strap on a set of goggles and feel like I lived inside any of those worlds. I like maintaining the division between video games and reality. I’m ok with never blurring that line.

We play video games for many reasons — to kill time; to challenge ourselves; to play around with tools and systems to see what we can break — but I’ve always preferred the ones that get ambitious about storytelling. I like games that take me on a grand adventure, games with big stakes and interesting characters. And to some extent, part of what draws me to these games is the lack of immersion. I don’t want to pretend I’m in Spira playing blitzball or fighting through life-or-death situations in Hope’s Peak Academy; I’m perfectly happy looking at a screen, pressing buttons, and feeling like I’m playing a video game.

I didn’t grew up wishing I lived in the Metaverse; I grew up wishing I could hang out with characters like Locke and Celes and Kain the emo dragoon — and hoping that the future of gaming meant better characters, better writing, better stories. Not VR goggles.

So when I see my friends and colleagues exploding over virtual reality, all I can think is thank god for handheld gaming. Thank goodness for the 3DS (currently playing: Professor Layton and The Azran Legacy) and the Vita (currently playing: Final Fantasy X) and even my iPhone (currently playing: Threes, always). Handheld gaming is not concerned with technological innovation or immersion — it just wants to give you a game and get out of the way. Thank god for that.

Even as Japanese developers pursue the inane and shortsighted trend of hacky mobile slot machines , and even as the big tech companies obsess over gimmicks that I’ll never believe in, handheld gaming makes me feel like there’s a place for people with my tastes. If VR takes over gaming — if the PlayStation 5 turns out to be a helmet and the Xbox Two is actually a full-body scanner — at least I can still find comfort in the gaming machines I can carry to work every day. I just hope they stick around.

Top photo by Michelle Mazurek/Ars Technica


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