Why League Of Legends Should Never Have Voice Chat

League of Legends becomes much more enjoyable once you invest in a solid headset and start playing games with friends on Skype, Mumble or Curse. It's so much better that you might wonder why the hell Riot doesn't just make its own voice chat system. Because it would be a terrible, terrible thing.

YouTuber and Twitch streamer Neddy Neris shows just how bad it would be to chat with the colourful strangers one crosses paths with so often in League in this excellent clip (via Reddit). It's funny because it's so, so, so true. Why does it always feel like the other team is syncing together like some highly trained expert Spec Ops force while your team is busy swatting at each other like a bunch of bickering house cats?

The grass is always greener, I guess. Who knows what the other team is actually saying to one another.


    DotA has voice and its fine.

    Maybe if I played league I would find this "Funny because its so, so, so, true"?

    I doubt it.

    Dota 2 has in game voice chat and nothing like this ever happens

      Aye. Retain the mute feature and I really don't see a problem. Considering the amount of focus generally required to stay on top of things this would ease things up on the communication front.

    Yeah, I use the Dota 2 voice chat all the time and it's generally great. It's much easier to say that someone is missing from your lane than it is to type it, which can get you killed (the number of times I've seen someone get ganked while typing something out... get a mic, ya cheap bastards!)

    Plus, if someone is annoying you with their chat, you can mute them, and the problem is gone.

    Isn't jackarsery the best reason to have voicechat? games are boring if people take shit seriously.

    Sure you're always going to run into those douchewagons who just want to bitch and moan about their team at some point, but that's what the mute button is for. If anything, one could make the argument that having voice chat in a game can have the potential to promote healthy communication just as much as toxicity.

    Text based chat, in addition to being much slower, has the potential to be taken out of context so much easier than a little quip via voice chat. People always tend to read text in the tone they want to hear it, and in a high pressure game, someone is always going to take things the wrong way.

    We've all seen it happen. One player makes a few mistakes, and if their team mate makes any kind of comments or suggestions ("make sure you ward your lane", "stay together", "fall back" etc.) it's going to be taken as a rebuke, even if that isn't the way it was intended. Before you know it, people are hurling insults at each other, and teamwork has gone completely out the window.

    In my experience, most gamers are very reasonable and cool people. We just get so used to hearing about how everyone is some toxic 13 year old troll that we assume it applies to everyone until proven otherwise. It's a real shame.

    Haha I heartily agree with the other posters, the mute function is useful if someone on your team is too toxic/spamming so i don't see any reason why there shouldn't be a chat function, but if you group with friends you could just use teamspeak.


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