Xenoblade Chronicles X Is Pure Scenery Porn

Xenoblade Chronicles X is Pure Scenery Porn

Xenoblade Chronicles X may be on a system far less graphically powerful than the PS4 or Xbox One, but that doesn't stop it from having some of the most beautiful alien scenery I've seen in a game.

At this point, I've been playing Xenoblade Chronicles X for around 20 hours. And in that time, I've only just begun to explore four of the game's six major regions. But let me tell you, the wonders I have seen are stunning to say the least.

Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn
Xenoblade Chronicles X is Pure Scenery Porn

Xenoblade Chronicles X was released in Japan on April 29, 2015, for the Wii U. It will be released in the West sometime in 2015.


Comments

    There's nothing quite like good scenery art design combined with a long draw distance.

    Even on the Wii, Xenoblade impressed with stages like Fallen Arm. I loved being able to explore around the palm of a giant mech and then climb up the fingers and look down at the whole area.

      Stepping out onto gendarran field for the first time was amazing, and not "for the Wii". Monolith has a knack for geological architecture AND an eye for setting up compositions.

      And those title screens! Robots and serenity... Mmmm.

    Not one article anywhere has mentioned whether the story is any good or not. So far its the only thing that concerns me

      One of the staffers at my site has said it has quite a few interesting twists so far.

      The problem with talking about the story so far is that barely anyone has seen enough of it. It's not a linear adventure, you keep expanding outwards from various npcs, and then their stories occasionally intertwine or cross over. Or you accidentally wandered off to see something, and then you realise three hours has passed.

      I'm happy with what I've heard of it, there's a lot more structure than I'd originally assumed after the first few trailers.

      50 hours into the first XC the story was still developing and some of the major twists and revelations were yet to happen. Narrative had good pacing and the cutscenes were great cinematic pieces. I have faith that they did great this time around too.

        I'm kinda worried that a customizable main character might make him/her less interesting. Still keen to play

    I'm actually quite impressed they managed to get that out of the Wii U. Now if only they can fix those nightmare-inducing faces...

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