If Classic Games Had An Impossible Difficulty Mode

If Classic Games Had An Impossible Difficulty Mode
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

Instead of making some classic games harder using the usual methods — more difficult and faster enemies, timed levels, broken controls — the folks at Dorkly created a special, rather unfair mode for games that weren’t necessarily famous for being impossible.

Here’s Pac-Man, Sonic, Harvest Moon, RollerCoaster Tycoon (no fun allowed edition), Street Fighter, Solitaire (hey that game can be impossible to finish sometimes!) and Dr. Mario on “impossible” difficulty.


Comments are closed.

Log in to comment on this story!