Sword Art Online: Lost Song: The Kotaku Import Preview

Sword Art Online: Lost Song: The Kotaku Import Preview

Sword Art Online: Lost Song is the newest game based on the hit anime/novel series Sword Art Online. And while it plays better than its predecessors, the plot leaves more than a bit to be desired.

When booting up the game for the first time, fans of the series who have not played the previous games may find themselves a little confused as the introductory scenes directly conflict with the events of the anime. This is because the games are set in a completely different continuity -- a world where a glitch caused the characters to be trapped in the titular Sword Art Online video game for months longer than in the original timeline.

Sword Art Online: Lost Song: The Kotaku Import Preview

Because of this, the second arc of Sword Art Online never happens; and so the characters have only recently started playing the fairy-filled, Norse-inspired, ALfhiem Online.

The plot of Lost Song centres around the release of ALO's first expansion and Kirito and the rest of the gang's attempt to be the first to clear it. However, also set on being the first to clear the game is the new guild Shamrock -- a guild that uses mass numbers to overwhelm the bosses rather than using just a few skilled players.

The guild is run by the enigmatic Seven: a pop idol in the virtual world and world-famous sociologist in the real world who is using the expansion, her guild, and her pop idol status to run a massive social experiment. Yet unlike Kayaba, the original antagonist and creator of Sword Art Online, Seven has no "evil plan" nor are her goals or means unethical or amoral. While an interesting idea, this proves to be the largest failing in the game's plot.

Sword Art Online: Lost Song: The Kotaku Import Preview

Instead of a "good versus evil" tale, Lost Song is a "good versus good" narrative. Seven seeks to show that when everyone works towards a common goal of their own free will, they can do things that even the most experienced traditional gamers cannot. Kirito and the rest come to believe that, while likely true, playing this way ruins the spirit and challenge of the game. Therefore, they make every effort to beat Shamrock to the end of the game.

That is Lost Song's driving conflict -- and it makes for a rather weak one. There is no one to despise nor are the stakes particularly high -- especially compared with the life or death stakes that made the first Sword Art Online arc so engrossing.

Sword Art Online: Lost Song: The Kotaku Import Preview

Despite a weak main plot, however, the game is more than a little entertaining. The game contains 19 playable characters (17 without the DLC) and most of these have their own events or quests chains. These character-oriented stories are pure fanservice -- though only occasionally the sexual kind. They are either original stories, stories that build on the character arcs of the previous games, or retellings of major events in the anime set in this vastly different timeline -- namely the most depressing and yet uplifting arc from the anime, Mother's Rosario.

Sword Art Online: Lost Song: The Kotaku Import Preview

Unlike the previous two games, Lost Song is an "action RPG" -- that is to say it plays more like Kingdom Hearts than Final Fantasy. You take a party of three out into the world and fight monsters in real time. Doing so unlocks and powers up your magic and sword skills through repeated use.

Sword Art Online: Lost Song: The Kotaku Import Preview

When in one of the game's overworld areas, you are able to fly -- and in turn, fight in midair. This, while a bit clunky at times, works well enough. The only real annoyance in the combat comes when fighting flying enemies in no-fly areas like the game's numerous dungeons. Attempting to jump into the air and attack the flying monsters often ends in their moving out of range before you can even start your attack. Although, on the other hand, this does make the magic-heavy and ranged characters all the more useful.

Sword Art Online: Lost Song: The Kotaku Import Preview

The other feature worth of note is the game's online multiplayer. As you progress through the game's single player, you unlock multiplayer missions. These missions tend to be the main story's various boss battles -- though often with a massive increase in difficulty or having to take several of the bosses on in a row. Honestly, it's a lot of fun regardless of whether you are playing as a healer, magic user or melee fighter. If the multiplayer has one downside, it's that you will likely be paired with players far stronger than you are to start, making you feel a bit useless.

(It's also worth mentioning the game has a versus multiplayer mode that came out as DLC. However, that DLC is not yet available for the Asian region version of the game, so I have been unable to try it.)

Sword Art Online: Lost Song: The Kotaku Import Preview

Sword Art Online: Lost Song is a game for fans. Period. If you have no interest in the Sword Art Online books, anime, manga, or past games, you'll find little to enjoy here. The main plot is meandering and anticlimactic, and the combat is decent but nothing groundbreaking. Yet for fans, the game has a lot of charm stemming from the game's lengthy character interactions and from seeing a familiar world twisted into a new shape.

So, sure, it's not the Oculus Rift VR MMORPG we are all praying for, but it's certainly something that can tide you over while you wait and dream.

Sword Art Online: Lost Song was released in Japan for PlayStation 3 and PlayStation Vita on April 28, 2015, and on May 12, 2015, in Asia (with English subtitles). It is scheduled to be released on PlayStation 4 and PlayStation Vita in PAL territories in late 2015.


Comments

    And while it plays better than its predecessors, the plot leaves more than a bit to be desired.

    Which isn't really breaking any new ground for the entire series, including the original manga and anime, which very quickly established that the whole thing was about as deep as a shallow puddle - and almost as entertaining as one.

      Like most animes in this genre (and most animes in recent years) It had a great concept, and started off quite well. Up to the first level boss in SAO the story was alright, afterwards there were glimmers of good story, here and there.

      But the author turned from fantasy writer exploring an interesting idea into anime fanboy, so it ended filled with cliched characters, an ensemble of girls who exist as love interests (despite all being ultra high level) and a male character with paper thin personality .

        I like to pretend that everything ended when they left Sword Art Online, because that's the point where the author really obviously pulled a continuation out of their ass in order to continue making crazy money selling novels. Not that I begrudge them that, but it really goes sideways at that point and the extension into ALO and everything always felt very artificial to me.

        (And that's leaving aside that the plot has more holes than swiss cheese and requires you to stop thinking and accept everything at face value because if you pick at anything the whole house of cards will topple)

    Once they took the danger of dying out there was no real reason to fear anything... It just became silly...

    Well, they really should make a game about the Alicization Arc rather than try and keep it to the first 3 arcs, cause they are boring af. The Alicization arc has a good story and it would be interesting to play/watch. But I guess the only problem would be, how would they make combat at intuitive as what it's described to be in the books :/

    This looks great and can't wait.
    But does anyone know if Aus will get to preorder Lost Song and get Hallowed Fragment and preorder bonus ?

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