The Binding of Isaac finally arrived on 3DS — specifically, New 3DS — a few weeks back, but it’s been a bumpy launch for roguelike fans, as they have run into a series of unfortunate glitches.
Some of the issues were introduced as part of a recent patch for the game, oddly enough.
That patch was meant to address some characters, bosses and enemies being invisible.
(Thanks to KenKenz55555 for the clip!)
On August 1, Nicalis founder Tyrone Rodriguez tweeted a fix was coming — but it’s not here yet. Rodriguez claimed the crashes weren’t their fault, so it remains unclear what the problem is.
(Nicalis worked closely with Binding of Isaac creator Edmund McMillen on Rebirth.)
The patch crash bug isn't on our end, but we have a workaround coming via another patch. #sorry— Tyrone Rodriguez (@tyronerodriguez) August 2, 2015
McMillen tried to give players an update yesterday, but the situation remains vague.
A patch for the 3ds that fixes the new crash bug is in the works and more headway on the eu release has been made, stay tuned— Edmund McMillen (@EdmundMcMillenn) August 5, 2015
“In the works” doesn’t help people who are running into the issues right now. It’s especially troublesome for a game that’s built around playing the game over and over and over again.
“I’ve taken to the habit of exiting a run after making substantial progress so that if my 3DS freezes on me mid-level I don’t have to re-do an an entire floor” is not a fun way to play a game.
Nicalis has not yet responded to my request for comment.