Briefly: No more quick saving at every terminal! Fallout 4 update 1.2 is live on PC today, fixing a handful of issues including the terminal locking bug that’s plagued me since launch. Bethesda aims to roll the update to consoles later this week.
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10 responses to “Fallout 4 Update 1.2 Is Live On PC”
New Features
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)
Hooray! I might be able to go back to mouse and keyboard now.
Holy shit, SERIOUSLY??? I’m so looking forward to my second playthrough now, End is finally the use button for EVERYTHING! Num0 is jump again!!!
That was a terrible update D:
Whee, time for all my mods to break! 😀
Out of curiosity, what mods are you using? Any you would highly recommend? I haven’t really dabbled yet apart from changing dogmeat’s skin to be that guys blue cattle dog.
I am using about ninety mods.
There’s some that I’d highly recommend… top 10, let’s say. Or all that I can remember and recommend without reservation. Other stuff is all personal preference.
1) The full dialogue one (top mod on the Nexus) that shows you exactly what your character is going to say (instead of the two-word paraphrasing) and lets you use number keys for it. Baffled that this wasn’t already in there. Simple but effective. It has a compatibility patch to make it work with:
2) ‘Better Item Sorting’ mod, which is also pretty good. It groups together food and chems and junk and stuff with some bracketed labels in front, so your inventory is easier to scroll through.
3) A time-scale mod that expands the day a bit – the default timescale accelerates in-game time really quickly compared to real-time. It also speeds up how quickly you move when fast-traveling so that you can’t accidentally fail time-sensitive quests.
4) Armorsmith Extended is a good one, if only so you’re not constantly trying out interesting new outfits only to discover that they replace all your crafted leather shit or whatever. It clips with some outfits, unsurprisingly, so that alone may convince you to stick to pretty close to what the devs intended, but it’s still pretty frickin’ badass to cover up a 3-piece suit in some straps, pouches, and bandoliers.
5) Carrying capacity. This one’s actually a little game-breaking if you want it to be, removing a lot of the inventory-management tension but frankly I HATE the busywork of collecting crap then heading back to a settlement to dump it, sometimes multiple trips per building, so I’ve noticed my game speeding up considerably once enabling a 9999 carry capacity. Can probably be emulated with cheats instead of a specific mod, but I’m lazy.
6) I modded some cosmetic things in. ‘A Little Touch of Green’ is a scaled back version of the greener wasteland mod which allows some greener grass and bits of foliage to creep into the wasteland. Makes it feel more realistic, IMO. Nuclear fallout doesn’t kill plants for 200yrs – Chernobyl’s pretty fucking lush even decades later. Climate change maybe, but it clearly rains.
7) Also a nice touch for roleplaying is the ‘lowered weapon’ mod, which lowers your weapon by default to a more neutral carrying stance instead of always pointing it forward, even when you’re trying to start a conversation with someone. It’s a little touch but a nice one. Probably why it’s number 2 on the site.
8) Power Armor Movement Sounds (P.A.M.S.) is pretty great – a little audio change to the sound power armour makes when you’re moving in it which I really like.
9) Eyes of Beauty is also a pretty simple, small change that you really start noticing after a while as a positive improvement.
10) I installed a whole MESS of settlement mods, but I’m starting to regret almost all of them because they screw with the natural actions of the settlers. I’d probably stick with ‘Quieter settlements’ which reduces the volume of turrets and generators, which were annoyingly loud, and maybe ‘brighter lights’. But all the ones like planets (which lets you grow plants in a concrete tub that can be placed anywhere instead of just in dirt) or mods which improve power/food/water output? They seem to fuck with recruitment and settlers auto-assigning. I wouldn’t bother.
Honourable mention to ‘Harness Wardrobe’, ‘Gorgeous Vault Girl’, and ‘crafting stations’ and ‘Gloves of the commonwealth’.
Thanks for that. I am particularly interested in the top 5 that you have mentioned, particularly the inventory mod as the sorting options they provide shit me to tears. Might hold off for a few days though in case the new patch does break them 🙂
Thanks again for your comprehensive reply and have an awesome day!
Few minor fixes, for those that can’t be bothered clicking the link:
New Features
◾Number pad keys can now be used for remapping (PC)
◾Remapping Activate now works on Quick Container (PC)
Fixes
◾General memory and stability improvements
◾Performance improvements inside the Corvega Assembly Plant
◾Optimizations to skinned decal rendering
◾Fixed issue with player becoming stuck in terminals
◾Fixed issue where equipped weapons become locked after completing Reunions
◾Fixed issue with “When Freedom Calls” where the quest would not complete
◾During “Confidence Man” fixed issue where player’s health would continuously regenerate
◾Fixed crash related to jumping into water and reloading saved games
◾Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
A somewhat uninspiring patch.
I’d love to see a fix for the “permanently crippled right-arm” bug. It would also be great to see where your companions are on the map after you send them off – I’m on PS4 so if there’s a mod for that I’m plain out of luck. It would also be wonderful to tell the Minutemen to take care of their own problems rather than bothering me every time I go to Sanctuary 🙂
Had the terminal locking bug for the first time the other day, luckily I saved just before it but if you forgot to save for a bit, it would be a kicker.