Diablo III Brings Back The Necromancer

Diablo II’s Necromancer is returning to Diablo III in Rise of the Necromancer, a new pack that will come out next year. There’s no word on price yet, but the pack will include the Necromancer as well as two character slots and some other cosmetic boosts.


In addition to unlocking the Necromancer as a playable character, players will also receive an in-game pet, two additional character slots, two additional stash tabs (on PC), a portrait frame, pennant, banner, and banner sigil.

Blizzard has more details in a Necromancer FAQ on their website, complete with exploding corpse gifs. The character pack will be available to anyone who owns Reaper of Souls on either PC or consoles.

Diablo III came out in May of 2012, with the first expansion, Reaper of Souls, following in March, 2014. Over the past four years the game has evolved quite a bit, overcoming its disastrous launch to turn into one of the best action-RPGs we’ve played.

It’s interesting to see Blizzard release a solo character pack rather than a full expansion pack, and it perhaps signals that the company is looking at Diablo III more as a “service” game a la Overwatch than as a traditional retail product like their older games.


  • This is so disappointing. Was hoping for a new expansion to breathe life into this very old and IMO stale game. Necro will be cool but will only add a small amount of interent for a couple of weeks at most.

  • Looking forward to trying it out, they said it should be early next year sometime. I’m still finding the game great fun even 4 years later.

  • Hmm, by the sound of it no new content. But who knows, maybe they’ll add a couple more maps/areas at the same time.

    Still if it’s cheap getting two more stash tabs and two character slots isn’t bad 😛

    I kinda feel like they should be adding a new class every six months and a new xpac every 12 or 18. It’d maintain interest. “Hey you like the druid? Here ya go”

    The Diablo1 remake doesn’t sound that great. Reading that other article about it the idea of porting it to a more modern engine is cool, but then why make it grainy and pixelated and restrict movement? That’s… ugh!

    I do like the outfitter (Armory) idea though. Being able to quickly switch in and out gear and skills would be cool.

    • they also announced two new area / map that you can access via adventure mode so there is content coming, it’s just not very story focused content (like an expansion would give).

      i would hope the necromancer pack to be the same price as the SC2 commander(5USD), but i guess we’ll see

      • Nice! The day 2 announcements weren’t out when I made my previous comment. Be better is it was a full Act but even a couple new zones are appreciated.

        The crafting change is appreciated too. No more full tab devoted to crafting mats. So we’re almost getting 3 new tabs.

        Challenge rifts… meh. Not really interested. Snapshotting a build doesn’t really help since most of them rely on gear. So unless they’re snapshotting all those ancient items and level 99 gems it’s not really a useful comparison.

        • oh that was just day one but it was covered in the D3 panel (I don’t know if you’ve paid for a virtual ticket), day 2 covered QoL changes like materials no longer taking inventory space, dyes being on mystic, unsocketing gems not costing anything and leaping minions being able to be killed mid air (there are more I just can’t remember everything haha)

          as for the armory, it snapshots your gear, talents, skills and if i understand correctly it will even swap out your gems if you have higher versions of them. seems pretty neat, kind of like a WoW outfitter feature

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