Blizzard Banning Players Who 'Nuke' Overwatch Matches

Overwatch cheaters have a new trick up their sleeves. It's called "nuking", and it's essentially a targeted form of a DDOS attack that slows matches to a crawl, sometimes to the point that players can't even report the infraction.

This form of cheating doesn't appear to be as widespread as, say, aimbotting yet, but it already has players looking to the skies — toward our goddess queen Pharah — praying for answers. Blizzard tells me they're cracking down.

"We view 'nuking' or DDoS attacks the same way we view any other form of hacking or cheating," said Blizzard in a statement to Kotaku. "We're committed to ensuring the Overwatch multiplayer experience is as fair and fun as possible, and we are currently taking action against those who use these tactics to create an unfair latency advantage. We are also constantly working to improve our anti-hack and anti-cheat methods. New updates will be put in place soon which should help prevent hacks like this in the future."

A video of the cheat in action, courtesy of 루나틱하이이태준.

In the meantime, other branches of Blizzard already appear to be taking action. Blizzard Korea recently banned over 10,000 Overwatch players for cheating, shortly after nuking became the hot new cheat method that all the teens are into. Nuking can be an especially painful problem in Korea, given that many people play out of PC bangs (internet cafes, essentially). If one person's IP gets targeted, everybody in the PC bang suffers.

There's talk, however, that some Korean hackers are using VPNs (virtual private networks) to play with US/UK accounts from PC bangs, getting banned and just making new accounts using the same method. Meanwhile, their personal accounts — which can be banned despite being used from PC bangs — stay safe.

It's a tricky issue. While Overwatch isn't exactly overrun with cheaters, it's definitely beginning to have a problem. Blizzard's been swinging the banhammer more fiercely than most, but determined cheaters are clever. On the upside, nuking is not a new problem in the realm of online games. Variations of it have popped up in games like StarCraft and League of Legends over the years. So it can be mitigated. Hopefully those updates Blizzard mentioned will send nukers back out into the cold.


    "Here is a video of the cheat in action. It is ten minutes long, we're not going to tell you where the cheat is on show, and also it's not in English so there's nothing to guide you to where it might be. Good luck."

    Thanks Nathan.

    From what I've seen from 'Force Gaming' (YouTube channel) )he shows it in execution, basically match starts, everything slows then stops for the whole round (5 minutes?) then after it swapped, suddenly server runs fine. then all one team needs to do is push chart a millimeter, cap point (im guess its only used on payload/capture the point maps, cause king of the hill maps would take it longer).

      Thanks for clarifying the issue! :)

      I was thinking this would affect both parties.. forgetting the match mechanics.

        It does (effect both teams) but what I've seen usually the team who wins it has the person on it doing it, but again what I've read its more common in Korea then anywhere else.

        this is the video of it, explaining it and show example (in English and its around the 2-3 minute mark showing example too :) ):

        Last edited 16/01/17 1:55 pm

          Yeah it makes sense, when you are defending (in any capacity), you lag the game out - making it virtually unplayable (unable to progress the payload/cap point).

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