We Talk To The Designer Of Planescape: Torment And Alpha Protocol 

Last week in San Francisco, veteran game designer Chris Avellone joined Kotaku Splitscreen to talk about Alpha Protocol, his time co-founding Obsidian Entertainment, and the Bethesda murder dungeon.

In the video above you can catch that segment. For all of our GDC interviews — including Tim Schafer and Kim Swift — you can find Kotaku Splitscreen at your favourite podcast distributor or on our new host, Megaphone.


  • i found the timed conversation can be annoying but it can be a strong point because it forces you to react quickly.

    the real strong point of AP (imo) is the consequence of your action, they way the narrative change based on your previous decision is something that hasn’t been done in any RPG I’ve played since AP came out

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