You’d be forgiven for thinking Valve had forgotten all about Half-Life, but it turns out at least one person at the company’s HQ is still working on the series — or at least checking in from time to time — because the original game got patched today.
Pictured: Valve’s Half-Life support team
It’s nothing big. There’s no “Fixed market anticipation for HL3 by announcing HL3“, for example. But it’s nice that somebody has taken user feedback, gone back in and made some tweaks to keep a 1998 video game running nicely on modern hardware.
The fixes, if you’re interested, are:
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Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
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Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
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Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
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Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
- Fixed crash when setting custom decals
Alongside the original Half-Life, a bunch of titles using the same engine — such as the expansions Blue Shift and Opposing Force — have been updated as well.
Comments
5 responses to “Half-Life Was Updated Today”
This is a patch being deployed before they release Half Life 3 as a DLC for it.
Not surprising at all considering Valve’s flat structure. Some employee dug up some bug reports, implemented fixes, deployed. Unfortunately no indication whatsoever of if they’re doing anything else.
HL3 confirmed.
Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
Fixed crash when setting custom decals
Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
Fixed crash when setting custom decals