Today, the developers of the Crash Bandicoot remastered trilogy confirmed what many players had suspected: The physics are very different now. And it makes the game more difficult.
Speaking through Kevin Kelly at the Activision blog, the folks at Crash Bandicoot: N.Sane Trilogy developer Vicarious Vision explained that their remastered version of the game has an entirely new way of handling Crash’s jumping, falling and moving. “Our game engine features a different collision system than the original game, and combined with the addition of physics, certain jumps require more precision than the originals,” they said. “Much like the handling, we iterated on collision and physics throughout development to make it fair to all players and as faithful to the original games as possible.”
This change has been received poorly by some fans. Earlier this month, game streamer DingDongVG made this comparison video showing off why some Crash players have felt frustrated by the new trilogy’s physics system:
the reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c— Ding Dong (@DingDongVG) July 3, 2017
The developers appear to be fine with this decision, saying they helped alleviate the difficulty by improving the save system and offering extra checkpoints to players who fail several times on the same level.
“An increased precision is now required in the first game, which makes the gameplay experience different,” they said. “Particularly if you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you’ve had more practice. For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren’t expecting. But we’re sure you up to the task.”