At Long Last, No Man’s Sky Players Meet Up In-Game

At Long Last, No Man’s Sky Players Meet Up In-Game

A year ago, No Man’s Sky players were disappointed to find out that they could not see each other even if they were in the same location at once. Now, after the latest update, players are finally meeting each other in-game. It’s kind of magical.

Image Source: DesignationG

In the run-up to No Man’s Sky‘s release, players wanted to know whether or not they’d be able to find other players in game. When players found out that was able to meet someone shortly after the update launched, and here they are building a monument that commemorates their meeting:

According to DesignationG, he wasn’t able to see what this other player was doing to the environment, but on his stream you can hear them talk to each other. “It wasn’t even on my mind to check out the multiplayer features at first, but I was fairly confused when I saw the green player icon show up,” he said. “At first I thought it was a suit upgrade, but then I saw the username and it dawned on me.” This gave DesignationG a chance to roam around with this fellow traveller and test the limits of interaction (he said on Reddit the two of them could not see each other changing the terrain with the new terraforming tools).

DesignationG says that after that first player, he soon met another. Part of this is probably because he also actively participates in the Galactic Hub subreddit, which is a group of players dedicated to mapping out a portion of No Man’s Sky‘s vast galaxy. The goal of the project isn’t to find every single thing in their portion of the Euclid Galaxy, but to create a hub for players with a lot of documented landmarks. Its community is pretty close knit and enthusiastic about the project. In fact, DesignationG said his first instinct was to head to the capital planet in the Hub after the update, and clearly other people thought to do so as well. “I would say that without the Galactic Hub that a meeting like this would be taken a very long time to occur,” he said. “The Galactic Hub has already proven to be such a fantastic community to be a part of and for me personally, was already providing that sense of ‘joint exploration’.”

This limited multiplayer doesn’t have a lot of utility, but it’s still exciting to see the game take shape. Hopefully we can get a real party going on the Hub over the weekend.


  • If this is magical then your standards must be very very low. It’s the most basic for of “multiplayer” conceivable.

    • Just imagine, had they been allowed to take this 12 extra months to do all this and implement all this and THEN release NMS? How different would the reception have been then hey?

      • Probably would have been great.

        As long as the gagged Sean Murray during those twelve months so he didn’t over promise anything else in the meantime. 😛

      • Probably couldn’t afford it. 12 months might be (at a guess) 2-ish million dollars for a studio like that, depending on all sorts of factors. I’m guessing they were running out of options by the time they released it.

        • The cynic in me says that Sony was THE option they couldn’t miss. Sony did a lot of the promo stuff for NMS last year, pushing the release window specifically because it was a big(ish) name game in an otherwise quiet release period.

          I keep thinking that pressure from Sony was a large part of why it was released when it was, and why some features were less than polished. Then the backlash did the rest.

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