SOMA Players Crack Hidden Code, Unlock Game It Could Have Been

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

SOMA players have discovered - and solved - something weird. If you shove a plastic toy into the toilet and flush, a set of numbers appear on the screen. If you find enough of these numbers and use them as the password for a file called _supersecrets.rar in SOMA's installation directory, you'll find something special.

This story originally appeared in September 2015.

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

As puzzled over by this reddit thread, another set of numbers is found by looking through a ceiling tile.

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

At first, players had no idea what SOMA was trying to say. Perhaps these numbers would play into the story somehow, let them access a hidden chamber?

Nope! It didn't seem to have any practical application for the game, so people turned their eyes toward _supersecrets.rar. It appears two people figured out what was happening around the same time — on both Steam and reddit — though it's possible they're the same person operating under different usernames. The various elements for the password were discovered not by poking and prodding the game, but by data mining the game's code to learn the other locations.

Knowing two of the Code locations, I opened the laboratory map and checkted that ceiling. Voila, an Area-Trigger having a Collision Callback. It took me a while till I found out where those callbacks are handled. But once I found the place i was shocked. Only 1 line of code, no hint at the part of the password.

Keeping that in mind I opened the Apartment map and looked at the toilet. Luckily again an Area-Trigger. Knowing it should be triggered by the Figure on the Table, I looked for the corresponding code in the script. Again no hint at the Password in there. But then it hit me. Both had an strangely named cLux_ command in there. So i removed the suspected command in the toilet script and tried draining the figure. Jackpot! The code went missing.

What's inside _supersecrets.rar?

It features a treasure trove of details about the game's development, including old screen shots of abandoned locations that never made it into the final game:

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been
SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

A document where Frictional Games brainstormed names for SOMA:

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

Another document outlining an early version of the story:

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

And several other documents called "speedwrite" that simply rattle off a bunch of idea for things that could appear in the game:

SOMA Players Crack Hidden Code, Unlock The Game That Could Have Been

Rad.

Perhaps the coolest thing, however, is a video file featuring a totally different intro for SOMA that suggests a different way the story could have played out.

What's proposed by this intro is that SOMA may not reflect reality; instead, it's a nightmare happening in the main character's mind. The old intro has Simon waking up from his brain scan at the doctor's office, then stumbling into this weird facility. That's not how it happens in the final game, in which Simon's consciousness is stored on a computer, then transferred into a robot after a comet destroys most of the Earth. It's not a simulation — it actually happens.

It's absurdly cool that Frictional included all of this raw information about the game. If you've ever wanted to get a sense of how a game is put together and changes over the course of several years, you'll want to check this out ASAP.


Comments

    I'd love for a developer to build a game with hidden secrets like this that somehow makes the secret files completely inaccessible if you look at the source code.

    Don't get me wrong, it's a fine way to do it, and with some of the puzzles devs are building these days it's often the only way, but it still feels a little like cheating.

    Maybe you should have deleted the comments which date back to 2015 on this article as this story is OLD and just recycled.

      And on the third year, the story didst raise from the dead, and lo, the people didst marvel and rejoice.

      It does say at the top when it was originally published.

      Also deleting comments is bad, keep that history in place.

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