soma
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Amnesia Changed Horror Games. The Next One, Which Goes Open World, Could Do It Again
Since 2007, when it released the first instalment of the sordid survival horror series Penumbra, and especially since 2010, when Amnesia: The Dark Descent reduced first-generation YouTube gamers to a puddle of tears, independent Swedish studio Frictional Games has been making incomparable horror games.
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In Close to the Sun, Curiosity Matters More Than Combat
Whether you want to refer to them as walking simulators or first-person narrative adventures, I’ve come to appreciate the slower paced nature of experiences like What Remains of Edith Finch and Firewatch this generation – especially when compared to the ‘spectacle’ other games seek to provide by thinking that bigger is better.
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SOMA’s Safe Mode Still Scares
This week’s Xbox One release of underwater horror game SOMA includes a new mode that dramatically changes monster behaviour to keep the player safe. Safe from the monsters anyhow.
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SOMA Mod Stops Monsters From Attacking, Improves The Game
SOMA is a contemplative horror game dripping with psychological, almost existential dread. It’s also about running from scary monsters. Surprisingly, however, stripping out that second part actually makes the game more enjoyable and, in some ways, scarier.