• In Close to the Sun, Curiosity Matters More Than Combat

    Whether you want to refer to them as walking simulators or first-person narrative adventures, I’ve come to appreciate the slower paced nature of experiences like What Remains of Edith Finch and Firewatch this generation – especially when compared to the ‘spectacle’ other games seek to provide by thinking that bigger is better.

  • SOMA’s Safe Mode Still Scares

    This week’s Xbox One release of underwater horror game SOMA includes a new mode that dramatically changes monster behaviour to keep the player safe. Safe from the monsters anyhow.