The Art Of Assassin’s Creed Odyssey

The Art Of Assassin’s Creed Odyssey

It’s one of the biggest, prettiest games of the year, so it’s a treat tonight to be able to share some of the work that went into the creation of Assassin’s Creed Odyssey.

[referenced url=”https://www.kotaku.com.au/2018/10/assassins-creed-odyssey-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/c_lfill,w_768/hlkxkmbj2fqrvmdd1pqf.jpg” title=”Assassin’s Creed Odyssey: The Kotaku Review” excerpt=”Assassin’s Creed Odyssey is huge. Each new boundary is broken down the moment you reach it, the game world spilling out and expanding further and further than you can possibly imagine.”]

Below you’ll find a ton of art from Odyssey’s production, from characters to environments to 3D to animation to promotional. It isn’t everything from everyone who worked on the game, but it’s enough to give you a sample of how it all came together.

You’ll find links to each artist’s portfolio in their names.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.


Fred Rambaud

Lian

Hugo Puzzuoli

Wavenwater Michael Guimont

Jan Almqvist

Caroline Soucy

Gabriel Blain

Miguel Bouchard

Stephanie Chafe

Adrian Baluta

Maxime Lariviere

Pierre Fleau

Sabin Lalancette

Eve Berthelette

Gary Riley

David Paget

Vincent Dérozier

Vincent Gros


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