Ubisoft's Skull & Bones looked good at E3, but boy, this concept art for the game is looking real good.
Tagged With fine art
OK, phew, E3 is pretty much done! Let's get back to some Fine Art, and we return with a feature on Allison Carl, a freelance illustrator and designer.
Strike Vector is a game we've featured on Fine Art before — back in 2013! — but we're circling back round to it today to focus on one very particular aspect of it that I thought was interesting enough to share.
As is tradition around the time of E3, The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) have announced a selection of pieces for the Into the Pixel exhibition, a collection of some of the best concept and promotional art in video games.
2017's Prey looks nothing like 2006's Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.
Injustice is back to pit DC's heroes (and villains) against each other in overblown 2D combat. It also put a ton of artists to work designing their own takes on the costumes, characters and environments of the comic empire's properties.
Rob Watkins is an artist who has worked on games such as Halo Wars 2 (where he was Lead Concept Artist), Fable 3 and Fable Legends.