Tagged With fine art

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Brian Huang spent five years as a cinematic concept artist at Blizzard, where he got to work on games such as StarCraft 2, World of Warcraft and Titan, the project that would go on to become Overwatch. He's since left to make his own games, the first of which is called Guardian Kingdoms.

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2017's Prey looks nothing like 2006's Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.