Valve Outlines Its Plans For Steam In 2019

As part of a lengthy 2018-in-review post published this week, Valve outlined improvements it made to Steam in 2018, then broke out its internal corporate crystal ball for a glimpse into the future.

If all goes according to plan, it’s gonna be a big year for Steam. But this is Valve, a company whose main contribution to the field of physics is the concept of “Valve Time,” so that’s a pretty big “if.”

There are a lot of numbers. In 2018, Valve says, Steam had 47 million daily active users, 90 million monthly active users, and a peak concurrent user count of 18.5 million. Valve also talked about the outcomes of more specific endeavours, like its recent (and long-overdue) addition of a moderation team, which has since gone through 113,290 reported posts—“most of which were resolved in less than a day.” That’s not to say the toxicity problem is anywhere near solved, but it sounds like progress.

Despite its reputation for being hands-off with what ends up on its store, Valve said that last year its game review team “processed 46,200 review requests, played 11,111 games (or DLC), and examined 17,448 store pages.” Granted, plenty of iffy games still slipped through the cracks, but the world is now presumably safe from obvious troll jobs like Big Dick and MILF under Valve’s marginally more watchful eye. The company also churned through “over 44 million” help tickets — a big improvement over Steam support’s dark ages.

As for what’s ahead, Valve outlined eight changes that it plans to ship this year. Those include improved store discoverability including a new algorithmic recommendation engine and new broadcasting and curating features, a reworked Steam library based on tech that underlies the new version of Steam chat, the launch of Steam China, a new events system, Steam TV support for all games, a new Steam chat mobile app, an expanded Steam Trust system for determining whether or not players are cheaters, and an official Steam PC cafe program.

Many of those things sound interesting, if nothing else, and I look forward to when they see the light of day in *glances at paper* day, month, and probably also year TBD.


    Any change that isn't "We'll make our system fairer for third-party developers" is just rearranging deck chairs on the Titanic at this point.

    Steam is about to go into a rapid decline and there's nothing Valve can do to save it.

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    How much backlinking is too much backlinking?

      That was a lot to be sure, but they all seemed somewhat relevant. My pet peeve is when a sentence was obviously only written to shoehorn in a backlink to encourage click-throughs, without adding anything to the current article.

      Depends the usage, if it's for further reading or to establish references that's fine. But if it's to fill in details the author is to lazy to explain, that's bad.

    So basically it's just what they want every year except slightly different.

    Its not going to fix the signal to noise ratio the store has without controlling trash like asset flips. I just use Steam to manage my games, I don't give a shit about the store anymore. It's bad for discovery and publishers are overpriced so I don't buy through there if I can avoid it.

    The only time I've used Steam in the last 5 years is to launch games that I bought keys for elsewhere. Most recently Smite...even though it's free to play the Hi-Rez launcher is rubbish, Steam launches and updates the game much faster.

    The changes they've announced won't change what I do at all.

    Last edited 16/01/19 4:04 pm

    "a reworked Steam library based on tech that underlies the new version of Steam chat"
    Great, they are going to stuff the library like they did the chat.

    "the launch of Steam China"

    In exchange for more shovelware on the main client, no doubt. Oh, joyish day.

    I wish there was some way to move my licences :\
    You would think gabe would put down the donuts and do something since discord, epic and a few other game distribution platforms are taking off pretty well

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