Anthem’s Day-One Patch Promises To Fix The Game’s Biggest Issues

Anthem’s Day-One Patch Promises To Fix The Game’s Biggest Issues

Anthem will get a patch on February 22 to fix a number of issues both big and small that players have had with the game since it entered early access on February 15 for PC and Xbox One players with paid EA subscriptions.

Chief among the changes will be improvements to some truly soul-crushing loading times as well as problems with players getting disconnected from the game at pivotal points and then needing to repeat their progress. Other changes include making the warning and countdown timers for not being in the right mission area “more lenient.”

While it’s unclear exactly what that will mean in practice, the game currently requires you to be extremely close to the rest of your party during missions and, as other players have noted, it can get really annoying.

The update will also address some of the problems players have had with the game’s loot. Currently, there’s a bug that makes it so players don’t get loot from chests which are opened or bosses that are killed while they’re dead and waiting to be revived. It’s happened to me and I can tell you there are few things worse in Anthem than slogging through a tough mission only to not get all of the loot you were owed because you happened to die at the wrong time.


BioWare is also going to change how the final bit of loot from Stronghold missions is handled. Instead of hiding it on the post-mission overview screen, which can be tedious to get through, it will fall out of the final boss’s body when it’s killed, as nature intended.

This is being called a “day one” update, and while its true that most people won’t start playing Anthem until its retail launch, it’s also true that lots of people have already started playing the game thanks to EA’s ongoing commitment to staggered release dates.

So far, this “early access” period for paid subscribers to EA Access and Origin Premier has also served as an additional mini-beta for the game, further diluting what it means for a game to get released. Some game sites have even already posted their reviews of Anthem.

(We’re waiting a bit longer before we fully evaluate the game, though.)

BioWare already pushed out a small update over the weekend to try and address one of the game’s more tedious sequences. It requires checking off a number of arbitrary achievements in order to unlock secret tombs.

Rather than only track those achievements once the mission for them opens up, the game will now track them starting when the player hits level three, making it more likely that they’ll have already met a number of the requirements by the time they get to that point in the story.


Here are the rest of the changes currently announced for the February 22 patch:

High level fixes

  • Improved loading times

  • Fixed many infinite loading screens

  • Fixed multiple challenges not tracking properly

  • A number of issues have been fixed that were causing players to disconnect or crash

  • Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

  • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.

  • The gather party mechanic has been made more lenient in a number of situations

  • At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.

  • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin

  • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed

  • Challenges now unlock for players at the correct levels

  • Fixed some camera issues during cutscenes

  • Legendary Contracts can now be accepted from the Social Hub contract board

  • Some enemies have had their shield values decreased

  • Loot now properly drops for players who are downed

  • The texture quality on the NPC Prospero has been improved

  • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

  • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly

  • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn

  • Completing the tutorial expedition will now show the correct Ranger appearance

  • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously

  • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances

  • Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress

  • The start of expedition screen has been improved

  • Addressed a variety of situations where killing enemies does not properly progress world events

  • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present

  • Scar snipers can no longer shoot through Storm Shield

  • Corrected an issue where players would get stuck on the end of expedition screen in some situations

  • Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing

  • Addressed a number of situations where players can get stuck on the environment in the launch bay

  • Increased the damage of the electric status effect

  • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations

  • The Platinum Mission feat now grants completion as intended

  • Status effects can more reliably be applied to Titans


  • Fixed an issue that would cause a Stronghold server crash after defeating the last boss

  • Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room

  • Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall

  • Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team

  • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit

  • The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations

  • Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

  • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang

  • Ice damage bonuses are now correctly applied on ice gear

  • Suit-wide bonuses from inscription are now functioning properly

  • Players can no longer salvage equipped items

  • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for

  • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions

  • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip


  • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon

  • The Storm javelin now reacts to getting hit when its shields are up

  • Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended

  • The Colossus javelin can now shield and revive at the same time

  • Interceptor Combo Aura has been increased in power and now has a damage over time component


  • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork


  • Additional Mouse and Keyboard control improvements have been made


  • Some conversations were not popping up the reputation points post conversation completion, this has been fixed

  • The squad screen now displays the correct information for each player

  • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often

  • Settings should no longer reset upon exiting and restarting the game on Xbox One

  • Motion blur can now correctly be turned off

  • The Electric Status Effect now shows scaled damage properly

  • An option has been added to hide the Squad Member HUD

  • The edge of the compass will now pulse to indicate enemy locations

  • A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items

  • On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools

  • Primer and Detonator icons have been added to all Interceptor gear

  • Corrected a user interface issue where a player’s ultimate would show as available when it isn’t


  • The over reliance of day on patches to “fix” games is becoming worrying.

    There is definitely a shift towards games adhering to a ‘minimum viable product’ model, then just claiming it’s a service and continuing development post launch.

    It would be great if journalists could start calling out these design decisions so that the general public can vote better with their wallet after being informed.

    • on one hand I agree with you. on the hand I was just reading about both MS and Sony’s verification process and how it takes over a month. between games needing to be printed to disc (sometimes) and that Q&A process for the consoles… I can kind of understand why sometimes games are just made to mostly function and a massive day zero / one patch gets pumped out

      • I agree, Whilst it is great when I game launches with no bugs, glitches, or bad ideas there aren’t any games I can think that would not be improved with more player feedback and updates. If it wasn’t for people approaching a game and situations differently than the developer we would not be able to get player insight which makes a game go from good to great. Warframe, Diablo 3, PoE, Destiny, Grim Dawn, all games launched and were okay when they launched and then over continual updates(some bigger than others) they became excellent or great to varying degrees. I’d rather lots of updates than no updates. No Mans Sky is a prime example.

    • “becoming worrying”?!

      Dude, day one patches in games has been an ongoing problem for OVER A DECADE now! It’s just that we didn’t complain loud enough with our wallets back then, and now look where that’s left us!

  • Still worrying that there’s no word of fixes to mission-breaking bugs. Attune a relic that requires you to collect 8 things within 60 seconds, but only spawns 7; a critical path end-of-mission objective that doesn’t trigger; an enemy in the final mission retreating behind a progression barrier, who needs to be killed in order to progress…

  • Really interested to see how this game reviews. I played the beta with my wife and neither of us were sold on the game. Flying around is quite a lot of fun but after a while it was all kind of samey. I was really glad to hear they’re going to allow you to run in that mission hub town… walking slowly around there was a drag.

    • Pretty much majority of initial reviews are saying the game looks good but the underlying gameplay is repetitive and boring.

    • As someone who has been playing it on Origin Access Premier, I’m loving it. The game looks incredible and the gameplay is varied and exciting.

  • This patch won’t bring miracles… Like fixing the loading times. They’re beyond absurd right now. So sure a patch MIGHT bring them back to being merely excessive, but it is really unlikely to bring them close to reasonable levels considering how many loading screens you have to deal with while playing.

    You’re looking at far reaching and deeply embedded design choices (poor ones) that are clearly responsible for most of this, such as the inventory management being buried between two loading screens instead of cleanly and simply accessible. You can’t just patch that shit out on a whim.

    • Exactly. Also they lied in interviews 6 months ago claiming the open world was seamless. It’s anything but seamless.

        • I’m referring to the hundreds of load screens to do anything.

          I’m referring to the fact you cant even fly to a location in Free Roam and start a mission. It has to be launched from a loading screen into an instanced version of the world. Once you complete the mission you don’t stay in the world either. It fucking teleports you back in 10 seconds.

    • Maybe they are waiting till the game is, you know, fully released to the public, before they address that sort of thing.

        • All MMOs have this problem, though; some people burn through the content and whine that there’s no more, no matter how much content there is at release, and despite the fact that the player knows more stuff is coming, and some of that stuff will be endgame. I mean, big surprise; the game does not go on forever. And if you burn through the levelling process, you get to the end. Shocker.

          But it is only in wide release tomorrow. To be whining about end content already seems a bit silly.

          • I think the main issue is the endgame content is identical to the leveling content, exept you can get now loot masterwork/legendary gear… to then continue doing the same content as before?

            Game itself is beautiful and core gameplay is great, just needed a while longer in the oven.

          • Factually incorrect. Players have to wait until May for any real new content.

    • Endgame is all about fashion! Just posted in the Anthem discord from their livestream:

      – Next content patch in March, you can earn vanity items by earning a key through completing dailies. All members with a key unlock a chest for everyone. Four chests per stronghold, with approximately 100 items to collect. No duplicates.
      – Next content patch, introducing replaying story missions on a highly increased difficulty, and more, with new enemies balanced for level 30 on all six difficulty levels.
      – Very detailed 90 day calendar scheduled to post next week, detailing content drops and quality of life fixes.
      – Vanity store selection will refresh every 2 to 4 days, instead of the original 10+ days at launch. There is a new selection of items available today.

      • Just like FashionFrame & Destiny Cat Walk. I mainly play to desk my characters out in cool looking gear and I don’t mind the grind so I’ve never really found many games content starved unless you don’t realise that any games endgame is just grinding for cooler gear.

      • Too bad every story mission plays out exactly the same as every other piece of content. Fight waves of enemies, defend point. Rinse, repeat.

        The vanity chests don’t even contain armour pieces. Re-watch that livestream and they only mention EMOTES and VINYLS.

        There is currently only 3 armour sets per javelin in the game. One being a fucking pre order bonus. Pathetic.

        90 day calendar is weak rehash of old content. No new content until May.

  • *reads title*

    “Oh sweet they’re adding a story mode with meaningful plot and Bioware-worthy characters!”

    *reads article*

      • oh I don’t know, I guess it depends on what metrics you look at, sure if you’re focused on $$$$$ then maybe they aren’t doing so hot but in terms of the fanbase, eh you win some you lose some.

        I mean personally I enjoyed DA:I and ME:A. sure ME:A doesn’t really compare to the awesomeness of ME1 to 3 but at 293 hours played, I can fairly confidently say I had a lot of fun with ME:A

        I said it before, Anthem is basically Division 1 for Bioware. it’s going to come crashing out of the gate, disappointing some and exciting others. if EA gives BW the support it needs then the product can evolve into something decent. if they yank the plug because sales didn’t exceed 20 million then Anthem is doomed

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