Epic Games Store Development Roadmap Includes Wishlists, Mod Support, Cloud Saves & More

The Epic Games Store developers have made a public Trello that is available for fans to view.

It outlines features the development team is planning to add in the future. Many of these features are long requested from users and include wishlists, cloud saves and more.

Announced last week, the Trello board shows a large list of features that are coming to the Epic Games Store. These features will hit the store in waves, with some features being 1 or 3 months away and other features coming in 6 or more months.

Epic Games Store Trello Page (Screenshot: https://trello.com/b/GXLc34hk/epic-games-store-roadmap)

The first new features that Epic plans on adding in the next few months include the ability to search by genre, a store page redesign, improved DLC support, and cloud saves. Coming later in the next 4 to 6 months, Epic wants to add user reviews, wishlists, additional currencies, play time tracking, and an overlay.

Beyond 6 months, Epic is planning on adding achievements, a shopping cart, automated refunds, and gifting games to other users.

These development plans aren’t locked down and things could change. For fans who want to keep track of the store and upcoming features, you can follow the Epic Games Store Trello.


Comments

    I'm surprised they didn't support cloud saves yet. I assumed no one except Nintendo would launch a games platform without that.

      Store was not ready to launch, when it did. I have no idea why they felt the urgency to put up that six-tiled link-to-the-internet page on their undercooked game library client, but whatever the reason, it was clearly very urgent.

        Obviously, it was very urgent to give the people a new free game every two weeks.

        The Division launch, would be my guess.

        While the store was very barebones at launch, I wouldn't say it wasn't ready, as the fundamental stuff (purchasing, browsing) existed and worked fine.

          Steam wasn't any better when it launched, just look at it now.

          I think it was a combo of Metro and Division myself. The double whammy of both those being 'excusive' to them would have pushed them to have a service open no matter what. What they launched with was basic, and missing a lot of what we expect as default these days, but its not unusable. I'll give them that.

            Except that Steam launched in prehistoric times so can be forgiven imo

            Steam was a pioneer when it launched.
            Do we seriously have to reinvent a car every time a new manufacturer comes out?
            Epic released like the Flintstones mobile while we are used to aircon and 4wd as the minimum. They then proceeded to call holding games for ransom on their store competition.
            Where on their roadmap to they promise to drop the timed exclusivity bulldust?

        Probably needed to prove that it works so they can get some bigger publishers on board before the holiday 2019 release rush.

        Even Epic's back-end is a bit half-assed IMO. I'm not even sure if it is safe to use my account - it's real old (back in the day you had to have one to access the Unreal Engine SDK) and it was compromised a while back because it had an old password on it that used a password leaked in one of those big dumps, which I hadn't used in years.

        Recovered the account, reset the password to something unique and put two-factor on it, but it doesn't make me feel safe.

        I flagged it to them immediately when it happened and asked them to delete the account. About 3 weeks later they got back to me to say they had. Account was still there when I went to sign up for their store.

        I don't know if it's a ticking timebomb. Like, was someone using it to bot Fortnite or something? Am I going to find I'm banned from everything if I try and use it for an online game? At least if they'd deleted it I could have started over.

    I would say at the top of the list would be to fix pre-order early access by-Timezone. For the division 2 they released early access on their own schedule which means I missed out on 2 days of early access that I had paid for.
    As far as I’m concerned, if they want to be better than steam; they should nail the features they’re already exposing as well as plan for the future.

    That's weird. I don't see "Stop monopolising developers and compete on price and quality of service instead" on there...

      Also, remove spyware

        Spyware? Please elaborate.

          A bit of hyperbole but it does nose around in your steam files

            I actually looked into it independently and they're doing a lot of stuff that doesn't seem particularly kosher, like examining all your machine's root certificates and everything that's running on the machine and sending a *ton* of telemetry back. So you're not wrong at all.

            It's also pretty alarming when you consider that Epic is owned by Tencent now and the Chinese government has been putting a lot of pressure on Tencent to help them with their goal of censoring the internet...

    It doesnt even have a search function. How could they launch a games distribution service where you cant even search for games to purchase. Epic fail.

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