AMD's 3rd Gen Ryzen And Radeon 5700 GPUs: Australian And New Zealand Price

AMD CEO Dr Lisa Su holding up a piece of 7nm silicon from the Navi GPU generation. Image: Alex Walker (Kotaku)

So they're finally out: AMD's answer to the latest generation of hardware from Intel and Nvidia. But how much will they cost?

If you're in the market for a new GPU, you'll be happiest with the news. Pricing on the Radeon 5700 and 5700 XT, the first 7nm GPUs on the Navi RDNA architecture, was adjusted just before the global embargo lifted on the weekend.

The move, undoubtedly influenced by Nvidia's aggressive pricing on the RTX Super cards, saw the Radeon 5700 drop by $50 locally and the 5700 XT by almost $100. "AMD is focused on providing gamers with amazing experiences and access to the very best gaming technology at attractive price points," the company said in a brief statement.

"As you have seen, competition is heating up in the GPU market. We embrace competition, which drives innovation to the benefit of gamers. In that spirit, we are updating the pricing of our Radeon RX 5700 Series graphics cards."

Here's how much the MSRP is locally for the Radeon 5700 line in Australia and New Zealand.

Radeon 5700 & Radeon 5700 XT: Australian and New Zealand Price

AMD Radeon 5700 & 5700 XT GPUs
Country 5700 5700XT
Australia MSRP $549 $629
NZ MSRP $609 $699

New Zealanders have 15 percent tax on their cards, compared to the 10 percent GST for Aussies. Clarification: AMD has got in touch with Kotaku Australia to note that New Zealanders are paying almost the identical price to US customers after their 15 percent local tax is factored in.

But for Australians, the last minute pricing change at least makes the 5700 and 5700 XT a more interesting buy. The RTX 2060 Super was priced at $690, although depreciated models of the RTX 2060 are available from $479 from reputable retailers. The 5700, 5700 XT and RTX 2060 Super are all better cards than the baseline 2060, but at least Aussies have a lot of options in that mid-range market.

Where AMD has been most competitive in the past has been with their CPUs. The 3rd-gen Ryzen line is the most anticipated partially because AMD had already made up ground with Intel in the price-performance stakes, and it was their first generation chips that were genuinely disruptive in the market.

But before we get into pricing, here's the full spec across the main chips that gamers will want to pay attention to.

Ryzen 3000 Series Specs
Cores/Threads Base/Boost Cache TDP
3900X 12/24 3.8GHz/4.6GHz 70MB 105W
3800X 8/16 3.9GHz/4.5GHz 36MB 105W
3700X 8/16 3.6GHz/4.4GHz 36MB 65W
3600X 6/12 3.8GHz/4.4GHz 35MB 95W
3600 6/12 3.6GHz/4.4GHz 35MB 65W

So, what can you expect from the Ryzen 3000 line? Here's how much they'll cost in Australia and NZ.

Ryzen 3000 CPUs: Australian and New Zealand Price

AMD 3rd Generation Ryzen Processors
Country 3200G 3400G 3600 3600X 3700X 3800X 3900X
Australia MSRP $144 $240 $315 $389 $519 $629 $780
NZ MSRP $159 $265 $349 $429 $569 $695 $869

If you're looking at the Ryzen line from a gaming perspective, the 3700X is probably as high in the stack as you'll want to go (unless your gaming applications involve development as well as playing, in which case the extra cores would definitely come in handy).

It's worth noting that just a few years ago AMD was selling a hexacore/12 thread CPU — the 1600X — for $359. You can pay $30 more today for the same chip in that line, and you'll get the same amount of cores and threads, but with a much better base clock and boost clock that hits 4.4GHz (the original Ryzen line only hit 4.0GHz out of the box).

The 3900X doesn't have an equivalent, since the 2700X was only a octacore/16 thread CPU. But given that the newer Ryzen 3700X is going for $519, which is only about $60-70 more than what most places are charging for the 2700X, I'd find it hard to justify picking up the older CPU here.

So that's the pricing. I'll have more to say on the GPU and CPUs soon: we've received both a Ryzen CPU and Radeon 5700 XT GPU from AMD, although some scheduling issues meant I simply haven't been able to spend any time benching the new hardware. But competition is alive and well, and that's a win for everyone.

Update 9/7/19: Clarification made regarding New Zealand pricing above.


Comments

    The initial reviews of the cpu and gpu are looking good for price and performance. It is good to see the market opening up again. Looking forward to the overclocks. Even the counterstrike benchmarks against intel cpu's were very promising.

    No raytracing = no buy.

      You're probably going to get slaughtered in the comments for saying that, but I agree. Criticism about RTX performance aside, at least nVidia is doing something to push the envelope further for graphical fidelity, with something that's not just a silly fad like 3D etc. I've got the 2080, and BF V legitimately looks much prettier with it on, especially with any sort of water effects happening. AMD is just pushing mid tier cards at mid tier pricing, with no hook whatsoever

        Yeah I'm being a little troll-ish with the statement, but the underlying sentiment is true. By the end of next year, every major new game will have raytracing because there'll be two new consoles that have it built into their hardware.

        If you're buying a GPU without raytracing right now, you're not futureproofing your gaming gaming PC.

        Especially because we know that AMD has a raytracing solution, as it's their GPUs that are powering Scarlett and PS5. Essentially, if you wait a year, you'll be able to buy an AMD GPU with raytracing support, and will have effectively futureproofed your gaming PC for a good 2-3 years at that point.

          I'm inclined to agree with this. The CPUs are a perfectly valid purchase choice (in fact I'll be testing a 3900X soon myself), but the GPUs just don't seem like a good buy right now with such a major feature on the rise but absent from this series.

            Intel has been lazy and Nvidia is still pushing forward. That's why AMD have been able to close the gap in the cpu space but not quite with gpu's.

          Isn't the problem that although raytracing will become a thing in the future, the hardware is just not up to it's requirements, so if you're essentially paying more for a gimped version of graphical enhancement?

            I agree with this... I don't see an issue buying a card now without Ray Tracing, and upgrading in 2 years when it is actually properly used and implemented.

            I'm probably going to grab a 5700 XT (Might hold out a month or so until the 3rd party coolers arrive)

          IMO you are 100% incorrect on "by end of next year" statement. New consoles will only just release then, and for the first year plus games will likely be cross gen so not really have much RTX in them.

          So its probably like 3 years off there being any significant amount of games using it. Which is long enough to be upgrading to a new GPU anyway, meaning RTX now should be a near pointless factor on the decision. (especially when the comparison at this price point is the RTX 2060 which can barely function when using RTX).

            I promise you that every major launch title for Scarlett and PS5 will have raytracing out the wazoo.

              I doubt that, given that it takes years for developers to add shiny things into their games. Given that DirectX 12 was launched in 2015 and it wasn't till mid last year that games started using it and performance wise most DX12 games lag behind DX11 it will be another few years before we get any majority of games with ray-tracing and even longer before the performance is upto par. The simple fact is DX9 was released in 2002 and is still being used by the xbox one or example so expecting shiny new things right away and you'll paying for disappointment.

                Xbox One has never supported DirectX 9, it uses DirectX 11.2 and DirectX 12.

                  Yeah, there were quite a few games using DX12 (and some using hybrid implementations, like what the Codies engine does with the F1 games) at launch.

                It took 4A less than a month to put a basic raytracing implementation into Metro Exodus so that it was ready in time for NVidia's RTX launch at Gamescom last year.

                If Sony and Microsoft demand that their launch titles have raytracing, then the launch titles will have raytracing. Simple as that.

                  Still doesn't change the fact that the current implementation and performance is quite underwhelming, especially seeing how ridiculously expensive the 20 series is. With current technology only ONE ray tracing technique is being applied at any one time - either reflections, global illumination, or shadows (none in combination so far because even GPU's with hardware acceleration would take a sh*t and fall into a coma).

                  Give it a generation or two of GPU releases (by which time the next gen consoles will be in full swing and steaming along), and I'm guessing performance by then will make even the RTX 2080Ti look like it's having an extremely bad day. Buying something from the RTX 20 series now to 'future proof' your PC is kind of silly. None of the RTX 20 series will barely be able to run games with ray tracing by the time it sees serious ubiquitous implementation.

                  This is the teething stage of the technology for a premium price [gouge]. You are paying for the wow factor ... which really isn't wow at all. I always thought people were more intelligent than to let BS marketing shift mindset, but I guess I was wrong. I guess if you like paying $2,000AUD for barely playable frame rates at acceptable resolutions, then by all means ... but telling people they need a ray tracing card now to stay relevant? I don't think so.

                  All you are doing, given the obvious trends, is telling companies like NVIDIA it's OK to continue raising prices every generation by exorbitant amounts. At this rate you will be paying $2,500AUD for an RTX 3080Ti, with the rest of the skew following in step. But seeing as though there are more people with dollars then sense, it seems inevitable at this point.

                  @apk31 I'm a software developer with engine development experience. I understand reasonably well what ray tracing is, how it works, how it can be integrated into games. By most objective standards I'm plenty intelligent. I also bought an RTX card, and I've been perfectly happy with it. The frame rate with RT enabled is well above 'barely playable' unless you're running 4K resolution.

                  I appreciate that for you, the technology hasn't reached the inflection point where it satisfies its cost. But that's a subjective opinion and not a universal truth, and the hyperbole and casting aspersions on people's intelligence and sense really aren't warranted. You could easily say it's not for you yet without petty swipes at the people who feel otherwise.

                Also, games started using DX12 the year it was released - over 20 AAA titles had DX12 support within 12 months.

                That said, the reason DX12 had slower takeup than DX11 was it was bound to Windows 10 for a while, which limited platform reach for developers. It was a better sales decision to stay on 11 for a while, until Microsoft migrated DX12 to earlier Windows versions. This isn't a problem ray tracing faces, because the technology is entirely optional so it can be included in game builds regardless of whether the user has hardware support.

            There are already around 20 games confirmed to support ray tracing (including Wolfenstein: Youngblood, Metro Exodus and Cyberpunk 2077) and 30 games that support DLSS (including PUBG and Final Fantasy XV). The API is built in to DirectX 12. Your estimate of three years before a significant portion of games use it is highly unlikely given the current trajectory - a significant number of games will support it in the next 12 months, many by the end of this year.

        To be fair even Toms Hardware has comments about RT in their review. Essentially, if you *want* RT then you don't buy the Radeons, but there's not a huge amount of support at this point for it, and the performance takes a hit. So, value for money you're better off with the Radeons in the mid-range.

        Personally, I have a 1070 and I'm unwilling to upgrade to either a 2070 or a Radeon 5700XT because the improvements aren't large enough to justify the cost. Hopefully the next gen will push far enough ahead to make the purchase worthwhile. And I'm in a similar boat CPU wise, going from a 2700x to a 3700x (or equivalent Intel) just doesn't get enough performance boost to make it worth the money.

        That said, if you were a generation (or more) further back they'd definitely be worth looking into.

          Yeah, I've been sitting on my old 3770k for years now, was waiting for the Ryzen 3000 launch to make a decision on my upgrade path. At this point I'll stick with Intel and get the 9700k. From a pure gaming perspective, it's still the best at that price point

            The bit that's not mentioned here, mind you, is stuff like Shadowplay and the newer NVENC encoder for streaming. The latter (when it works) is genuinely tops, and vastly better for single-PC setups, and for a lot of people not having similar functionality (or something better) is a hard pill to swallow. I know AMD has their ReLive stuff, but that's not on the same page as where Shadowplay/NVENC has gone.

              That's fine if you're a streamer, but realistically how many people buying a *mid range* (or high-mid) card are going to be streamers? You'd want the absolute best you could get since it's going to (hopefully) make you money and fame. That's not the target audience for these cards.

                Well there's the recording, not just the streaming. The esports crowd that has a huge aspirational element - love sharing their own plays, want to record their gameplay just for highlight reels - uses the Shadowplay / replay tools a fair bit.

                  Again, I'd think if you're into esports (rather than just playing games) I'd imagine you're running a 1080 or 2080, not a 1060 or the equivalent radeons.

                  Could be an interesting article for Kotaku, interview a few esports/streaming people and do a report on their setups. "Wanna be an Overwatch* Pro? This is what they use!"

                  * Substitute game of choice here

    ...although depreciated models of the RTX 2060 are available...Perhaps technically true, but I suspect you meant deprecated.

    #thatguy

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