I Keep Quitting Dragon Quest 11 Thanks To Its Atrocious Music

Ever since my friend and Kotaku comrade in arms Tim Rogers reviewed Dragon Quest 11: Echoes of an Elusive Age last year with glowing praise, I’ve been trying desperately to play it. The combat is snappy, the world is gorgeous, and the prospect of a sweeping story excites me. But every time I play, I stop. It’s the music. Dragon Quest 11 has terrible music.

Much has been made of Dragon Quest 11’s decision to use MIDI music for its original release, which is what I’m currently trying to play. The synthesised quality offers a sense of nostalgia but is harsh on the ears by modern standards.

I’m glad the upcoming Nintendo Switch definitive edition will use fully orchestrated music, but that isn’t the core issue I’m struggling with. I’d be able to endure low-quality music if the compositions excited me.

Dragon Quest 11’s music has failed to excite me so far. While the main theme is adventurous, everything else (at least in the early sections I’ve played) fails to live up to the promise of that theme.

Dragon Quest 11’s music is composed by Koichi Sugiyama, who has written the series’ music since the original Dragon Quest released in 1986.

Sugiyama is a controversial figure, owing largely to comments he’s made over the years including denying that the Nanking Massacre happened during the Second Sino-Japanese War and dismissing the need for LGBTQ education in Japanese schools.

It’s led to some reappraisal of his reputation over the last few years, but what’s annoying me right now (even if the other stuff is crappy) are Dragon Quest 11’s compositions, which grate on my ears.

The worst offender is the game’s battle theme, which bursts to life with synthesised brass instruments. It’s easy to hear the old-school inspirations, but in execution, it’s outdated, overblown and irritating.

I just want to battle Slimes and learn cool magic, but the prospect of entering battle makes me seize up a little. It’s a bad fight theme, y’all, and I want nothing to do with it in MIDI or orchestral form. Having such a common and unavoidable theme be this bad is a huge hurdle. 

It isn’t as though I can’t endure a bad theme if a game is good enough. Suikoden 3 is one of my favourite JRPGs, and its music is some of the most bland and forgettable stuff ever. Dragon Quest 11’s music is honestly better!

But games such as Octopath Traveller and my favourite game of all time, Skies of Arcadia, lift up their combat with rousing musical themes. My current game of the year, Final Fantasy 14: Shadowbringers rises to soaring heights thanks to composer Masayoshi Soken’s work.

By comparison, Dragon Quest 11 is held down. It doesn’t help that there’s little variety, with many themes repeating from area to area.

I make it a personal point of pride to finish basically everything I play, the current exceptions being Alan Wake, Watch Dogs and Horizon: Zero Dawn. Whether it’s simply soldiering on or lowering the music volume so I don’t have to deal with it, I’ll eventually continue Dragon Quest 11.

But wow, I wasn’t expecting to struggle so much with what I am sure is an astounding RPG because of its music. I hope I can push my annoyance to the side and enjoy the rest of the adventure.


Comments

    are there no sound options? I mean yeah, turning it down or off and then playing another OST might be an option.

      That was my first thought: surely it has an option for killing the music. Frankly, I find almost all gaming music intrusive, and my first setup move is usually to kill the music volume.

      In Dragon Quest Builders 1&2 (brilliant games in every other way) you can turn the infernal music down but not off. It ruined the first one for me - the second one the lowest volume seems lower, but is not ideal.
      It would not surprise me if the same applies here - and it's ridiculous when it is so easy nowadays to run spotify in the background with a soundtrack you like.

    If you're playing on PC there's a mod for the orchestral music, which improves things a bit!

    Somewhat agree while I think calling the music atrocious goes a little far, it very well done for what it is trying to achieve, just I dislike the style and really makes me not want to play.

      I dunno, it's pretty awful. That battle them would be more at home in a 60's batman parody

    I believe in separating artists from their political/social views/dubious acts.
    This guys views have nothing to do with composing music for Dragon Quest.
    Also, just my opinion but the writers hatred of the music seems a disproportionate reaction. Also, just turn it off!

      Doubly so for the fact that the author of the article only brings it up as a by the by and not as a point behind the subject/view of the article.

      Kotaku, go figure.

        Articles with more than one subject a bit tough for you eh? Guess you've never done a single side mission before then? It is absolutely relevant, you're just too thick to see it.

          Juvenile name calling just shows what sort of person you are.

      Of course it does, use your head. By supporting the game/music it is indirectly supporting that kind of person. It was also, clearly, a question of why the studio continues to employ him despite not only being a trash person, but also failing to deliver quality compositions. You know, his job.

        Do you use a car?

        Guess where that oil comes from.

        Stop supporting Middle eastern terrorists ody.

          Exactly. We could find a moral problem
          with almost anything. The trick is compartmentalise stuff, which most mature people do every day.
          Ever seen a Tarantino film? Weinstein was involved with almost all of them. Should we boycott his films now?

        Sorry to say this but, people need to work to live. unless you want the guy on welfare or starving on the streets. if you do then I'm sorry but, that's a horrible things to wish on anyone.

        Yeah, much better to have a binary opinion about people, right?
        Good: support them
        Evil: don’t support them
        Fixed?

    The music put me to sleep, literally. I turned it off and put other music on. It's worth it because the game is so damn good otherwise.

    On the other hand, Octopath's gameplay bored me despite the acclaimed soundtrack.

    There's a workaround for this - you can actually use the orchestral music in the PC version, but it does take a bit of modding. Not difficult though.

    I'm feeling pretty good about waiting for the Switch version honestly, considering they're using the orchestrated version music. The DQ overture gives me chills and hearing it orchestrated is gonna be amazing. I've only ever played Dragon Quest with the synthed music so it'll be a nice change.

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