Last week, Netflix finally dropped its cyberpunk movie icon. With the story over for now, here’s what worked for us in the first season…and, well, mostly what didn’t.
In a bit of a twist from our usual Netflix season breakdowns, we’re going to start with what we didn’t like about Ghost in the Shell: SAC_2045 before diving into what we did like. So, get ready to jack in and talk Matoko Kusanagi’s latest adventure…
We Didn’t Like…
That It Looks Miserable
Look: There’s no beating around the bush here. SAC_2045 does no favours in the slightest to 3D computer graphics as a medium, and in fact, might be the latest example of why people instantly turn their nose up when they hear that an anime will feature 3DCG elements. From discordant, incoherent action, and weirdly stilted conversational moments, to meme-worthy scenes of absurdly dodgy-looking explorations of even an enhanced human being’s physical limits, SAC_2045 trips up from the get-go and never recovers to make a case for its aesthetic.
It’s not just from an animation standpoint that SAC_2045 is visually off-putting”although the wild swings between action that is framed too messily with quieter scenes that feel like statues talking at each other definitely lend to that feeling. From a design standpoint, SAC_2045 just feels empty. The action of the first half of the season takes place in a war-torn, post-apocalyptic U.S. (more on that shortly), and looks bland with empty buildings, lifeless deserts, and somehow equally lifeless settlements scattered throughout. When the action does return to Japan, it at least feels a little more in line with the neon-tinged future-noir you would hope Ghost in the Shell could evoke, but feels less like it’s building on that style and more just halfheartedly echoing it. For a franchise so profoundly influential in its look and feel, to see its characters and a version of its world so hollowly rendered here is what really stings more than any of the in-the-moment-WTFery of backflipping naked robo-people.
What makes it really a shame is that there are pretty solid 3D efforts out there on Netflix already; the Ultraman show, bizarrely enough also produced by Production I.G. and Sola Digital Arts (who worked on 2045), is an example of this kind of action anime done much, much better. And beyond that, the original Stand Alone Complex TV show was a great pioneer in blending 3D and traditional animation to create something that felt like an interesting hybridisation of technologies that, while not perfect, at least felt very in line thematically with Ghost in the Shell‘s aesthetic and iconography. This? It’s just lifeless and artificial, and not just because a bunch of the characters happen to be cyborgs.
That It Couldn’t Do Its Grander Ideas Justice
Although that incoherently directed, questionable 3D animation makes its opening episode a really tough pill to swallow, from the get-go SAC_2045 makes a gutsy decision that, at first, might feel like the spark of life this show needs (and that it’s definitely not providing visually). As the title implies, the series is set in the year 2045″roughly a decade after the events of the Stand Alone Complex movie Solid State Society, the last entry in this particular branch of the universe (give or take one highly questionable free-to-play shooter game). It’s a world radically different from where we left Matoko Kusanagi: Section 9 has been disbanded, and she, alongside Batou, Saito, and Ishikawa, have left Japan to form GHOST, a mercenary group operating in the ashes of America.
It turns out in the time since Solid State Society, economic calamity struck the world. In an event called the Simultaneous Global Default, which completely erased the value of all physical and digital currency in an instant, society collapsed. Now the “Big Four” power blocs of the world attempt to keep that going through an artificially manipulated, never-ending war economy in a concept explained as “Sustainable War.” It’s a fascinating, if familiar, sci-fi concept and Ghost in the Shell feels perfectly suited to tackle the ideas of economic class division and military-industrial complexes through the lens of its cybernetic future, with humanity literally selling parts of itself to be immersed into technology.
But while it sets up this world and these concepts with a ton of promise, 2045 doesn’t really do anything beyond that. The script almost feels like if characters say the phrases “Sustainable War” and “Global Default” often enough, they might actually bore into your skull with some kind of meaning. It doesn’t help that the initial establishing premise of the series is that our former Section 9 heroes are literally working as mercenaries for people who call themselves the One Percenters, fighting rebellious, angry citizens attempting to usurp their control of this new post-economy apocalypse. Don’t worry, one of these One Percenters eventually turns out to be the bad guy”and oh my god, his name is Patrick Huge“but even the reveal that there are wider insidious forces at play here in both the Japanese and U.S. ruling orders isn’t enough to lend any sort of dramatic weight about what 2045 sets up before it quickly moves on to a much more direct threat for Section 9.
That It Feels Both Overstuffed and Underfilled
What all this ultimately means is that SAC_2045 never really feels like it comes together with anything coherent to say. It casts way too shallow a read on concepts like the war economy and the cruelty of capitalism in its first half that it’s hard to tell if it’s really meant to have any kind of tooth to them, beyond acknowledging the concepts that exist in this future-version of Stand Alone Complex‘s world. And that’s before you get to the fact that the show abruptly changes tack halfway through, abandoning both its surprising setting and these questions almost altogether (including a bunch of characters in the process, like the American addition to Batou and the Major’s merc unit, Standard).
It does so to tackle a second arc, revolving around a conspiracy uncovered by the former head of Section 9, Aramaki, who alongside Togusa, begins to make plans to bring the Major and her former colleagues back home. The Think Pol surveillance app”plus its cryptic architect and the ultra-powerful, dangerous Post Humans made when infected by it”is, at the very least, an idea 2045 is much more invested in. But all that earlier setup about Sustainable War and the complete reset of the global economy means that, in spite of that interest, it doesn’t get the time it deserves to really shine. That’s even considering it’s the part of the season that begins to feel more tonally and traditionally in line with what you would expect out of a continuation of Stand Alone Complex. Everything comes together in the final episodes in such a rushed manner, only to set up an intriguing cliffhanger, but in doing so it just creates a sense of storytelling chaos. What 2045 wants to be never really makes itself clear.
We Did Like…
…That It Tried?
Here’s maybe the most frustrating thing about SAC_2045 though. There are fleeting moments where the ideas this series contemplates feel like if they were given a bit more focus, a bit more polish, they could turn into something more akin to its predecessors in both the Stand Alone Complex subseries and Ghost in the Shell at large. A more finely tuned balance between the post-humanist cerebral noir of the original world of the manga and Mamoru Oishii‘s groundbreaking adaptation, and the more visceral conflict action of Stand Alone Complex, could have been had here with a little more time in the oven.
It’s interesting to the point of disappointing that the economic and literal post-apocalypse of war-driven America is dropped almost entirely by the time the season is half over. But it’s only when the back half begins diving into the creepy threat of the Post Humans”and the mind-jacking, 1984-inspired app nightmare that new villain Takashi Shimamura has inadvertently made in his plans to avoid a surveillance state future”that it begins to feel like 2045 has begun to pin down what it really wants to engage with.
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When it begins to interweave that with the arc of Togusa, who spends much of the season literally and emotionally distant from his former Section 9 colleagues and ultimately, after discovering Shimamura’s reasoning, decides to join him, even more so. These nuggets of ideas, alongside the fact that the core characters of the show feel like solid continuations of at least where they were at after Solid State Society means that, if you can stomach the questionable visuals, there is a smidgen of something there to build on, and that not all is lost.
It just…doesn’t get there yet. The episodes peter out with what feels like a cliffhanger for the sake of a cliffhanger rather than because there was a natural pause to this narrative. Maybe the second season”or rather, the next batch of 12 episodes being held as a second season”now that it’s set up Togusa’s arc as a potential antagonistic foil to the Major and her friends, could have the time to build on both the personal stakes established in this late-game twist and the wider geopolitical foibles of the world 2045 builds up and then promptly finds itself disinterested in.
Whether it’s worth investing in now in the hope that it does so? We’ll have to wait and see. Ghost in the Shell: SAC_2045 is currently streaming on Netflix.
Comments
10 responses to “3 Things We Didn’t Like (And One We Did) About Ghost In The Shell: SAC_2045”
If you told me these were screenshots of a cutscene in a PS2 game or from an early 2000 3DCG anime (It makes me think of A.L.I.C.E) I’d believe you. Doesn’t look like I’ll be watching this.
Anyone else watching this get reminded of this old meme/video after a particular episode encounter?
Thanks, I didn’t want to sleep tonight anyway.
having watched the entire series… I honestly cannot recommend this version of GitS… at least not until they release the second season
visually speaking the major still reminds of a plastic sex doll that you see on and off in the news. it really doesn’t help that she seems to look more like a teenager but from a lore point of view the major can technically be anybody (owing to being a full cyborg body… it’s what they tried in the live action too)
story wise… the last 3 episodes is the stand out and the most interesting… which basically means you’re stuck with 9 eps of so so content… most of which is used to build up what happened to Section 9 and the the current world status. is it boring? some of it. could it be condensed? most definitely
and like this article said, ultimately it ends in a cliffhanger which feels like it has to exist because we know we’re getting Season 2
It’s looks like a Sims machinima at times.
Such an odd choice for character art style. I’m about half way but the writing and set pieces seem good enough for me to keep going.
I really enjoyed the first standalone episode with the Bank after the first arc with its world building and subdued humour. The post-human arc episodes were also interesting, but I think it does suffer a lot from being cut off where it did.
The CG doesn’t bother me too much, but it does feel like there are a few styles clashing here and there.
I don’t disagree with any of the critiques, and I have a small stack of my own on top of them, but for all it’s issues I can’t say I didn’t enjoy watching it.
It seems unlikely that it’s going to look any better going forward, but hopefully when the season isn’t arbitrarily split in to it’ll manage to pick up all of the loose threads and tie them together into something a little more satisfying.
The article above pretty much saved me a lot of time and unnecessary pain, so thanks for that!
I just couldn’t get through the first episode. By the time we see Togusa I quit. I thought that I would give it another go, but I just couldn’t bring myself to do it. The visual style is just so incredibly off and the animation is so cheap!
big issue for me is that it advertises translated on the ad part but not available when you go and attempt to watch it. so will be waiting until it’s actually done.
I concur with everything raised.
The CG is so off putting, but probably the worst part of it is Togusas’ weird sloppy-shaven look which amounts to a few black lines.
I’m already not a fan of the shock / embarrassed / pride full person emoji look that animes do, but I find it particularly aggravating seeing it in Gits as that sort of lazy emotion is relegated to the tachikomas (to show some ‘human’ emotion from fish globes?).
And seeing that pointless pink haired child thing act it out in a full 3D environment drives home how dated that sort of emotion projection is, particularly for an ‘adult’ anime (at least I used to put it in that box).
And shame on them for spending time on new characters (like that pink haired thing) and not giving existing cast and crew something to do – poor Ishikawa, Pazu and Borma again relegated to being 3D cardboard cut outs.