After Nearly Two Decades, Microprose Is Making Strategy And Simulation Games Again

After Nearly Two Decades, Microprose Is Making Strategy And Simulation Games Again
Image: Microprose, Kotaku

Founded in 1982 by game industry legends Sid Meier and Bill Stealey, developer and publisher Microprose released some of the greatest military simulation and strategy games ever made. After nearly two decades defunct, the Microprose name returns, with a trio of new strategy and simulation games in the works.

The Australia-based company that currently owns the Microprose name is far removed from the company that brought us games like Civilisation and X-Com. Kotaku’s resident strategy game buff Luke Plunkett wrote an extensive history of the developer/publisher back in 2011, following Microprose from its roots through purchases by Spectrum Holobyte, Hasbro, and Atari. The last game to bear the Microprose name was 2002’s Geoff Crammond’s Grand Prix 4. Now the name is in the hands of David Lagettie, one of the makers of global simulation sandbox TitanIM, with Microprose co-founder Bill Stealey involved in some capacity, and they’re putting out games again.

Today Microprose announced the first three games it plans to publish on PC through Steam. First is Sea Power from Triassic Games, in which players control Warsaw Pact and NATO forces in modern naval combat.

ImageSea Power (Screenshot: Microprose)

Then there’s Second Front from Hexdraw, a World War II simulation with 3D graphics and lovely hexes. All good tactical combat games should have hexes.

ImageSecond Front (Screenshot: Microprose)

Finally, we have Drydock Dreams Games’ Task Force Admiral. It’s a single-player strategy game in which players take command of a US Navy carrier task force in the early stages of the war in the Pacific.

ImageTask Force Admiral (Screenshot: Microprose)

I know it’s not the same company as the 1982 original, but these three initial games are exactly what I’d expect a modern-day Microprose to be putting out. Check out the company’s official website for more info on the games and what to expect from this latest version of Microprose.


  • I’m thinking, from the look of the graphics, these three initial games are exactly what I’d expect a modern-day Microprose to be putting out, assuming it time travelled directly from 2002 to 2020.

    Seriously, Microprose did make more than a few hard core wargames, but wake me up when they do something a little lighter and brighter, such as Majesty, Colonization (please!), or a tighter and more dynamic modern-day Civ stripped of much of the mid to late game micromanagement and filler.

    • They aren’t developing these first three games but publishing them from the looks of it. I’ve been following them for a while and this has been the first mention of a new and resurected Microprose in the picture

    • I don’t think you will ever see Colonization again, left wing would certainly be all over the place with accusations of imperialism and racism by those who play / develop it.

  • Fun fact here: the CEO is an Australian, the one who worked at Bohemia Interactive for years on their VBS (Virtual Battlespace) sims. I’ll try and line up an interview.

    • Yes please 😀
      Psst any chance of a question about remakes of the old flight sims or other games?

      The old Microprose flight sims were the perfect mix of complexity and pick up and play unlike something like DCS

      • F-117A was the first game I ever played, and I was a massive fan of MicroProse back in the day, so naturally I’m going to ask about remakes (esp. since there’s a line about bringing back ‘select’ titles in the presser).

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