Take-Two Goes After Reverse-Engineered Grand Theft Auto Code

Take-Two Goes After Reverse-Engineered Grand Theft Auto Code

Last week we shared the good news that the source code for Grand Theft Autos III & Vice City had been reverse-engineered, allowing folks to port the games and come up with cool new mods. Now, we bring you the predictable news that publisher Take-Two Interactive are not happy.

[referenced id=”1205901″ url=”https://www.kotaku.com.au/2021/02/vice-city-grand-theft-auto-iiis-source-code-has-been-reverse-engineered/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2021/02/16/kvn1sfpyuexsspnneztu-300×169.jpg” title=”Vice City & Grand Theft Auto III’s Source Code Has Been Reverse-Engineered” excerpt=”A team of fans have managed to reverse-engineer the source code for both Grand Theft Auto III and Grand Theft Auto Vice City, making the files available for download.”]

The company, listing themselves specifically in this instance as “the parent company of Rockstar Games”, has issued a DMCA takedown notice to github, removing the reverse-engineered games from the software site.

This of course doesn’t kill the project. As Take-Two are no doubt fully aware it’s out there now, on smaller sites and HDDs and torrents, and anyone who wants to work with it will have no trouble finding it. And as anyone working on the project would have been fully aware, this is the dance these companies are forced to dance, in order to look like they’re policing and protecting their properties.

I excitedly look forward to the next cool and interesting port or mod made with this code, when we get to repeat the cycle all over again.


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