Nvidia’s DLSS Sorcery Is Coming To Linux

Nvidia’s DLSS Sorcery Is Coming To Linux
Image: Nvidia

DLSS, a technology I do not want to understand because then it will no longer feel like magic, has until now been available only to folks playing Windows games. Thanks to some work from Valve and Nvidia, though, that’s about to change.

An official list of games that will support the feature hasn’t been released, but you can get a rough look things by comparing Nvidia’s list of DLSS-supported titles to those compatible with Proton, a tool released by Valve earlier this year that lets Linux users run Windows games on their computer through a “compatibility layer”.

One weird kink in the announcement, though, is that the DLSS compatibility has been designed with Proton in mind, and isn’t intended for games with official Linux ports. So even though some games may have a dedicated Linux version, there’s the possibility they get better performance by using DLSS through that “compatibility later” than by running natively.

In addition to failing to provide an official list of games, there also isn’t a release date to go with the announcement either, so Linux gamers will just have to hope/assume that it’s sometime later this year.


  • Man, gaming on Linux has progressed so far in the last few years. Its crazy! I watched a video this morning where Cyberpunk 2077 was within 1 FPS difference to Windows.

    Looking forward to when they get EAC protected games working, hopefully that will allow/convince more people to make the swap.

    • Yeah EAC and BE are the BIG hang overs for me.
      However I recently discovered that EAC is in fact working under wine/proton for some games such as SQUAD.

      There is a simple process for supporting wine/proton but most developers haven’t done it yet it seems… OR EAC is blocking further devs from doing it (Tim Sweeney issues).

      If EGS game to Linux then EAC/BE issues probably disappear overnight. (the problem isn’t at wine/proton’s end btw).

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