A Week On, How Does Back 4 Blood Stack Up?

A Week On, How Does Back 4 Blood Stack Up?
Image: Turtle Rock Studios

It’s hard following something as beloved as Left 4 Dead. How well has Back 4 Blood managed such a legacy?

That’s what we’re going to explore a little today on stream. It won’t be quite as long as stream as usual, since I’ve got my appointment for a second Pfizer shot today and there’s no way I’m missing that.

But I wanted to take a little bit of time to check out how Back 4 Blood has evolved from the beta. It didn’t go live in time for our regular streaming slot last week, so now’s a perfect chance to review things and see how the zombie ground has settled a little.

It’ll also be one of my final streams, and given the Left 4 Dead connection there’s something touching about the nostalgia of it all. You can catch up on the stream below.

As always, there’s the wonderful folks in the Kotaku AU Discord channel below. Great people, would recommend.


  • Playing for 45 minutes… Must be playing one of the smaller chunks of the campaign then. I haven’t had a playthrough that didn’t take an hour or longer at this point.

  • I hate everything about the movement. Literally everything.

    The character’s arms are trying little T-Rex arms that make everything feel super cramped no matter how high the fov is. During the tutorial a tallboy punched me and I went flying about 20 metres off a building and landed outside the map.

    I’m so glad I got it on gamepass because it’s bad.

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