Steam Hit Ready Or Not Source Code Stolen In Massive Hack [Updated]

Steam Hit Ready Or Not Source Code Stolen In Massive Hack [Updated]

Hackers stole millions of files from the studio behind the controversial hit Steamshooter Ready or Not, including the source code and console builds of the game, Insider Gaming reports. The development team at Void Interactive has not made the data breach public yet and it doesn’t appear to have included any employee or player data.

According to images and file contents shared with Insider Gaming, the hack occurred in March, when an unnamed group made off with over 4TB of data from the Ireland-based game studio. In addition to the source code for the SWAT-like multiplayer sim, the stolen data also included builds for the game running on PlayStation 5, PS4, Xbox Series X/S, and Xbox One.

Since its Early Access release in 2022, Ready or Not has only been available on PC where it racked up tons of players on Steam thanks to its gritty atmosphere and tense hostage scenarios. A review by GLHF called it “the best tactical shooter since SWAT 4” for those who don’t mind the game’s occasionally unfair AI and the developers “trying a bit too hard to be edgy.”

But more recently, Ready or Not players have complained about the prevalence of bugs and a lack of new features and content, despite the game’s initial success. The 1.0 release in late 2023 garnered lots of criticism for gameplay changes and issues that have gone unfixed for months. “As much as I am disappointed in VOID’s handling of Ready or Not over the last few years especially the state of 1.0, no studio deserves this,” wrote one player on the subreddit. “This sucks and you suck if you are celebrating.”

Update 4/17/2024 9:57 a.m. ET: A representative from Void Interactive confirmed the hack in an email to Kotaku, blaming it on “critical vulnerabilities” discovered in TeamCity’s cloud services for build-management. The studio also said that no player or staff data was stolen and that the hackers only got access to “some” source code and screenshots of upcoming project information. Here’s the rest of the statement:

  • Data Security: We can confirm that no user-related data or staff information has been breached during this incident. Our top priority remains the security and privacy of our users and contributors (we do not capture any personal user information in the first place)
  • Game Content Protection: Furthermore, we have confirmed that some source code as well as directory information has been stolen as a result of this breach. Our development assets and proprietary code remain secure and intact
  • Nature of Infiltration: Evidence from our ongoing investigation suggests that the attack was limited to the TeamCity services interface. As a consequence, the attackers were able to obtain screenshots of top-level project and company-related information. However, it’s important to note that this does not involve any sensitive data leakage.


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