Carbine Studios’ latest DevSpeak details what combat will look like in their upcoming animated movie-esque MMORPG, Wildstar — specifically, how its Free Form Targeting system works, which lets you take precise control of all attacks, ranged or otherwise. Also included: the fiery death of dozens of innocent animals.
What Sets Apart Wildstar’s Combat? Aiming. And Exploding Space Goats.
Comments
8 responses to “What Sets Apart Wildstar’s Combat? Aiming. And Exploding Space Goats.”
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weresmurf
Love the animations too, quite spectacular. This may be the MMO that entices me to play MMO’s again.
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transientmind
All of their videos have been quite amusing as well. I like their joking around. The Movement one in particular was fantastic.
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weresmurf
I admit, that was my initial reaction…
Then I panted, licked the screen and… you get the idea.
It impressed me. 😀
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transientmind
I copied out the writing on the disclaimer cards.
Card 1:
The video you are about to see does not represent the final version of Wildstar. You will see content in these videos that are works in progress, some more than others. All player abilities will likely change in some way before launch. This video is our attempt to provide a detailed explanation of WildStar’s core complay, while still leaving content for you to discover once we go live. Enjoy.Card 2:
The video you are about to see does, however, represent the final version of this video. You will see content that has been approved by our lead, even if they were works in progress. (On a philosophical level, though, didn’t they cease to be ‘works in progress’ at that very moment? Food for thought.) In any case, this section of the disclaimer is our attempt to provide an excuse for that one shot that we really wanna go back and tweak for ages. No, I won’t say which one.Card 3:
This new video is the result of intense brainstorming and sorting through dozens of episode ideas that will remain on the cutting room floor. While we regret not being able to use them, we still respect the time and effort they put into auditioning, and with that in mind, we’d like to thank DevSpeak: Chat Spamming, DevSpeak: Hostile Forum Posting, and DevSpeak: Special Victims Unit.Card 4:
Should this video cause you distress, anger, sadness, or cause the onset of a general feeling of helplessness, we’d like to apologize for that, because if that was our intent, it would make for a pretty crappy marketing strategy. If someone else is causing you distress, anger, sadness, or causing the onset of a general feeling of helplessness, you just tell us who, because that so-and-so is going to get a stern talking to.Card 5:
I don’t have much else to add, so here are 82 really dumb WildStar jokes to entertain you while attempting to frame step through this disclaimer: Q: Why did the Granok want to get over his shyness? A: Because his friends thought he should be boulder. Actually no, I can’t keep going with this idea, I’m already ashamed of myself. Let’s just pretend this never happened.Card 6:
This episode of DevSpeak is brought to you by your friendly neighborhood Cinematics department: Brant, Chris, Curtis, Elija, Jarrod, Kishore, Michael, and Seth, plus the rest of the developers who make the game we’re using to produce this. Fun fact: WildStar isn’t really a game, it’s actually just a machinima production suite for making DevSpeak videos. (Just kidding.)Card 7:
(Sung) Meow-meow-meow-meow, Meow-meow-meow-meow, meow-meow-meow-meow-MEOW-meow-meow-meow! Meow-meow-meow-meow, Meow-meow-meow-meow, meow-meow-meow-meow-MEOW-meow-meow-meow! (This panel is evidence that somewhere along the way, I lost a bet.)Card 8:
Finally, in order to provide a fun, safe place for everyone to disclaim, this video conforms to our DevSpeak Terms of Service, which requires all participants to conduct themselves in a mature and friendly manner, even the capture artist who if I’ve told him once, I’ve told him a THOUSAND TIMES TO STOP STANDING IN THE TELEGRAPH YOU STUPID FCard 9:
— Disclaimer Guy has been removed from the group. Happy DevSpeaking. —
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